Oscar Chavez Email

Software Engineer . Panic Button

Current Roles

Employees:
56
Revenue:
$10.2M
About
When all is said and done, we like to make great games with great people. This creates tremendous opportunities in the diversity and flexibility of projects we take on as a studio. Founded in 2007 by industry veterans, Panic Button is a video game studio in Austin, Texas doing console and mobile development, and we're growing. We have a solid history specializing in co-development, ports, full game production, and original IP. We have great relationships with the massive talent pool available locally and around the world, and that lets us scale quickly to meet project needs. In our current and previous lives, we've worked on multiple titles (from Turok to Disney Infinity) on multiple platforms (including PS4 Pro, and Xbox One, last-generation consoles, mobile platforms, and future hardware). We are registered developers for Sony, Microsoft, Nintendo, Apple, and more. We work with several partners, including Disney, Microsoft Studios, BioWare, Psyonix, and Twisted Pixel. We're currently doing PS4, Xbox One, mobile, and connected experiences development. We work with a wide range of internal tech solutions and licensed middleware packages, tailored to suit the needs of our Partners, budgets, and projects -- Including proprietary engines, Unreal Engine 4, UE3, Unity, our own internal technology, and more.
Panic Button Address
Arboretum
Austin, TX
United States
Panic Button Email

Past Companies

Panic ButtonSoftware Engineer
Midnight Studios, Inc.Software Engineer
Lockheed MartinSoftware Engineer

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