Panic Button Revenue and Competitors

Austin, TX USA

Location

N/A

Total Funding

Gaming

Industry

Estimated Revenue & Valuation

  • Panic Button's estimated annual revenue is currently $10.2M per year.(i)
  • Panic Button's estimated revenue per employee is $181,800

Employee Data

  • Panic Button has 56 Employees.(i)
  • Panic Button grew their employee count by 8% last year.

Panic Button's People

NameTitleEmail/Phone
1
IT DirectorReveal Email/Phone
2
Technical DirectorReveal Email/Phone
3
Associate ProducerReveal Email/Phone
4
Lead RecruiterReveal Email/Phone
5
3D ArtistReveal Email/Phone
6
Senior Software EngineerReveal Email/Phone
7
Software EngineerReveal Email/Phone
8
Quality Assurance TesterReveal Email/Phone
9
Software EngineerReveal Email/Phone
10
Software EngineerReveal Email/Phone
Competitor NameRevenueNumber of EmployeesEmployee GrowthTotal FundingValuation
#1
$12M6824%N/AN/A
#2
$20.8M10323%N/AN/A
#3
$19.8M9821%N/AN/A
#4
$21.4M10631%N/AN/A
#5
$24M11923%N/AN/A
#6
$0.2M8-65%N/AN/A
#7
$32.2M145-6%N/AN/A
#8
$0.9M90%N/AN/A
#9
$0.3M3-67%N/AN/A
#10
$3.8M2729%N/AN/A
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What Is Panic Button?

When all is said and done, we like to make great games with great people. This creates tremendous opportunities in the diversity and flexibility of projects we take on as a studio. Founded in 2007 by industry veterans, Panic Button is a video game studio in Austin, Texas doing console and mobile development, and we're growing. We have a solid history specializing in co-development, ports, full game production, and original IP. We have great relationships with the massive talent pool available locally and around the world, and that lets us scale quickly to meet project needs. In our current and previous lives, we've worked on multiple titles (from Turok to Disney Infinity) on multiple platforms (including PS4 Pro, and Xbox One, last-generation consoles, mobile platforms, and future hardware). We are registered developers for Sony, Microsoft, Nintendo, Apple, and more. We work with several partners, including Disney, Microsoft Studios, BioWare, Psyonix, and Twisted Pixel. We're currently doing PS4, Xbox One, mobile, and connected experiences development. We work with a wide range of internal tech solutions and licensed middleware packages, tailored to suit the needs of our Partners, budgets, and projects -- Including proprietary engines, Unreal Engine 4, UE3, Unity, our own internal technology, and more.

keywords:Mobile,Physical Security,Security

N/A

Total Funding

56

Number of Employees

$10.2M

Revenue (est)

8%

Employee Growth %

N/A

Valuation

N/A

Accelerator

Panic Button News

2022-04-19 - Is It Time to Hit the Panic Button?

We are not panicking just yet on Semien, but the hand is near the button and could be pushed if he is not able to break out of this slow start...

2022-04-17 - Changes are happening for BYU Hoops: Is it Time to Hit the Panic Button?

Changes are happening for BYU Hoops: Is it Time to Hit the Panic Button? What should we make of the latest high-profile departures out of Provo?

2022-04-17 - Where is the panic button? How CCSD is handling violence ...

The district said it would implement panic buttons, but teachers have ... more transparent about when every teacher will get a panic button.

2019-03-20 - Misiuk: Thank goodness for a panic button

For me, the crying jag is cyclical, kind of like locust infestations surfacing every six or seven years. I sob as I say “farewell” to a faithful friend.

2019-03-18 - Proposed Oklahoma Bill Would Create Panic Button Alert System for

The panic button alert system would be implemented as a smartphone app, but could also be triggered by wireless and landline phone calls.

Company NameRevenueNumber of EmployeesEmployee GrowthTotal Funding
#1
$7.3M568%N/A
#2
$7.1M56N/AN/A
#3
$7.3M56N/AN/A
#4
$10.3M5619%N/A
#5
$7.3M56-21%N/A