Panic Button Competitors, Revenue, Alternatives and Pricing

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Overview

Location:
Austin, TX USA
Total Funding:N/A
Industry:Gaming
Founded:2007
Lead Investor(s):N/A

Estimated Revenue & Financials

  • Panic Button's estimated annual revenue is currently $9.7M per year.(?)
  • Panic Button's estimated revenue per employee is $202,000

Employee Data

  • Panic Button has 48 Employees.(?)
  • Panic Button grew their employee count by 23% last year.
  • Panic Button currently has 7 job openings.

When all is said and done, we like to make great games with great people. This creates tremendous opportunities in the diversity and flexibility of projects we take on as a studio. Founded in 2007 by industry veterans, Panic Button is a video game studio in Austin, Texas doing console and mobile development, and we're growing. We have a solid history specializing in co-development, ports, full game production, and original IP. We have great relationships with the massive talent pool available locally and around the world, and that lets us scale quickly to meet project needs. In our current and previous lives, we've worked on multiple titles (from Turok to Disney Infinity) on multiple platforms (including PS4 Pro, and Xbox One, last-generation consoles, mobile platforms, and future hardware). We are registered developers for Sony, Microsoft, Nintendo, Apple, and more. We work with several partners, including Disney, Microsoft Studios, BioWare, Psyonix, and Twisted Pixel. We're currently doing PS4, Xbox One, mobile, and connected experiences development. We work with a wide range of internal tech solutions and licensed middleware packages, tailored to suit the needs of our Partners, budgets, and projects -- Including proprietary engines, Unreal Engine 4, UE3, Unity, our own internal technology, and more.

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