Gamers want games that grab their attention and will keep them coming
back for more. Tripwire has been producing those types of games since
the first Red Orchestra mod that won the "Make Something Unreal"
competition in 2004. Since then Tripwire has won numerous Multiplayer
and FPS Game of the Year awards from top editorial sites—and millions
have played a Red Orchestra or Killing Floor game, with an average
play time of over 40 hours, per player, per game!
Since it first launched for PC in 2009, Killing Floor has sold over
five million units worldwide. Tripwire has published select 3rd-party
titles (The Ball, Zeno Clash, DwarfsGamers want games that grab their
attention and will keep them coming back for more. Tripwire has been
producing those types of games since the first Red Orchestra mod that
won the "Make Something Unreal" competition in 2004. Since then
Tripwire has won numerous Multiplayer and FPS Game of the Year awards
from top editorial sites—and millions have played a Red Orchestra or
Killing Floor game, with an average play time of over 40 hours, per
player, per game!
In addition to developing their own games Tripwire announced a new
publishing division at E3 2018 designed to help other independent
studios bring their games to market through a truly collaborative
publishing model. Road Redemption by EQ Games and Pixel Dash Studios
for PC, PlayStation®4, PlayStation®4 Pro, Xbox One, Xbox One X, and
Nintendo Switch will be the first game to come from the new publishing
arm in Fall 2018 and Maneater for PC will be coming in 2019. Tripwire
also recently announced a partnership with Digital Lode to bring
Espire 1: VR Operative to VR platforms in 2019. To find out why
millions of gamers spend so much time playing Tripwire games and
getting involved with Tripwire's special events for existing games,
visit the website at www.tripwireinteractive.com for all the latest
news direct from the studio.