Tripwire Interactive Revenue and Competitors

Atlanta, GA USA

Location

N/A

Total Funding

Gaming

Industry

Estimated Revenue & Valuation

  • Tripwire Interactive's estimated annual revenue is currently $26.7M per year.(i)
  • Tripwire Interactive's estimated revenue per employee is $202,000

Employee Data

  • Tripwire Interactive has 132 Employees.(i)
  • Tripwire Interactive grew their employee count by 4% last year.
Competitor NameRevenueNumber of EmployeesEmployee GrowthTotal FundingValuation
#1
$787.8M1585-8%$476.5MN/A
#2
$19M1319%N/AN/A
#3
$65.1M366-11%$317M$1.2B
#4
$9.7M74N/AN/AN/A
#5
$25.3M12418%$97.9MN/A
#6
$1M12N/AN/AN/A
#7
$0.5M7N/AN/AN/A
#8
$0.9M10N/AN/AN/A
#9
$0.2M3N/AN/AN/A
#10
$11.6M63N/AN/AN/A
#11
$0.3M4N/AN/AN/A
#12
$2.1M10N/AN/AN/A
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Gamers want games that grab their attention and will keep them coming back for more. Tripwire has been producing those types of games since the first Red Orchestra mod that won the "Make Something Unreal" competition in 2004. Since then Tripwire has won numerous Multiplayer and FPS Game of the Year awards from top editorial sites—and millions have played a Red Orchestra or Killing Floor game, with an average play time of over 40 hours, per player, per game! Since it first launched for PC in 2009, Killing Floor has sold over five million units worldwide. Tripwire has published select 3rd-party titles (The Ball, Zeno Clash, DwarfsGamers want games that grab their attention and will keep them coming back for more. Tripwire has been producing those types of games since the first Red Orchestra mod that won the "Make Something Unreal" competition in 2004. Since then Tripwire has won numerous Multiplayer and FPS Game of the Year awards from top editorial sites—and millions have played a Red Orchestra or Killing Floor game, with an average play time of over 40 hours, per player, per game! In addition to developing their own games Tripwire announced a new publishing division at E3 2018 designed to help other independent studios bring their games to market through a truly collaborative publishing model. Road Redemption by EQ Games and Pixel Dash Studios for PC, PlayStation®4, PlayStation®4 Pro, Xbox One, Xbox One X, and Nintendo Switch will be the first game to come from the new publishing arm in Fall 2018 and Maneater for PC will be coming in 2019. Tripwire also recently announced a partnership with Digital Lode to bring Espire 1: VR Operative to VR platforms in 2019. To find out why millions of gamers spend so much time playing Tripwire games and getting involved with Tripwire's special events for existing games, visit the website at www.tripwireinteractive.com for all the latest news direct from the studio.

keywords:Entertainment,Gaming

N/A

Total Funding

132

Number of Employees

$26.7M

Revenue (est)

4%

Employee Growth %

N/A

Valuation

N/A

Accelerator

Tripwire Interactive News

2022-04-13 - Ghostbusters and Among Us steal the show at the Meta Quest ...

Tripwire Interactive has also teased "something big" for the showcase. Given the reference to sneaking, it's likely a follow-up to 2019's...

2022-04-13 - Tripwire Interactive & Digital Lode announce Espire 2 for Quest 2

During the Meta Quest Gaming Showcase, Tripwire Interactive and Digital Lode revealed Espire 2. The sequel to the action stealth game is set...

2022-03-22 - Tripwire Teasing Espire 1 News At Meta's Gaming Showcase

Espire 1 publisher Tripwire Interactive might just be teasing some news for the stealth series at next month's Meta Quest Gaming Showcase.

2021-09-07 - Tripwire Interactive CEO steps down following controversial anti-abortion tweet

Tripwire Interactive CEO John Gibson stepped down from his position on Monday after posting on Twitter that he was proud of the U.S. Supreme Court’s decision to uphold a Texas law that bans most abortions. Tripwire Interactive will be led by the company’s vice president and co-founder, Alan Wils ...

Company NameRevenueNumber of EmployeesEmployee GrowthTotal Funding
#1
$23.8M13210%N/A
#2
$43.2M1334%N/A
#3
$19.9M13711%N/A
#4
$30.4M138-5%N/A
#5
$34.8M14413%N/A