andranj Revenue and Competitors
Estimated Revenue & Valuation
- andranj's estimated annual revenue is currently $12M per year.
- andranj's estimated revenue per employee is $181,800
Employee Data
- andranj has 66 Employees.
- andranj grew their employee count by 3% last year.
andranj's People
Name | Title | Email/Phone |
---|---|---|
1 | Co-owner and Game Director | Reveal Email/Phone |
2 | Co-Founder | Reveal Email/Phone |
3 | Commercial Director | Reveal Email/Phone |
4 | Design & Development Director | Reveal Email/Phone |
5 | Managing Director | Reveal Email/Phone |
6 | office manager | Reveal Email/Phone |
7 | Project Manager Serious Games | Reveal Email/Phone |
8 | Project Manager & Team Lead | Reveal Email/Phone |
9 | Executive Assistant | Reveal Email/Phone |
10 | Technical Team Lead | Reveal Email/Phone |
andranj Competitors & AlternativesAdd Company
Competitor Name | Revenue | Number of Employees | Employee Growth | Total Funding | Valuation |
---|---|---|---|---|---|
#1 | $21.8M | 108 | 9% | N/A | N/A |
#2 | $19.4M | 96 | 37% | N/A | N/A |
#3 | $12M | 66 | 3% | N/A | N/A |
#4 | $18.2M | 90 | 32% | N/A | N/A |
What Is andranj?
We are &ranj, a world-class serious gaming company located in Rotterdam. We believe that positive behavioral change can be best achieved through play. Under the vision “Together we build a brighter future” we aim to have measurable impact on the lives of millions of people. We strive to exceed expectations and dare to be out of the ordinary. This is reflected in the unusual, creative solutions we provide. In each project, we challenge clients to combine behavioral change with play. We are not only game fanatics at heart, but a real partner on behavioral change. Gamification is an effective tool for organisational behavioral change. It mitigates obstacles and creates drivers to achieve desirable behavior. It touches businesses and the people who work there at the core. This makes difficult tasks more meaningful, less distressing and above all fun. We create serious games to help organizations with a variety of issues like complex behavioral change, engaged learning, self-management and knowledge sharing. We provide the client in two ways – high end boutique games that are carefully designed according to the individual demand, or powerful white-label games that can easily be adjusted to the client’s look and feel. We measure the impact of our games with insightful data analytics, both quantitative and qualitative. Since 1999, we have developed and designed over 400 national and international games in the corporate, healthcare and education business. It is with reason that our “work hard, but play even harder” mentality has paid off with prices like the Japan Prize, the European Innovative Games Award and the Accenture Innovation Award.
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Total Funding
66
Number of Employees
$12M
Revenue (est)
3%
Employee Growth %
N/A
Valuation
N/A
Accelerator
Company Name | Revenue | Number of Employees | Employee Growth | Total Funding |
---|---|---|---|---|
#1 | N/A | 66 | 20% | N/A |
#2 | $11.9M | 66 | -20% | N/A |
#3 | $16M | 66 | 25% | N/A |
#4 | $16.5M | 68 | 24% | N/A |
#5 | $12.4M | 68 | 66% | N/A |