X-Culture Revenue and Competitors

Greensboro, NC

Location

N/A

Total Funding

Learning

Industry

Estimated Revenue & Valuation

  • X-Culture's estimated annual revenue is currently $20M per year.(i)
  • X-Culture's estimated revenue per employee is $165,000

Employee Data

  • X-Culture has 121 Employees.(i)
  • X-Culture grew their employee count by 3% last year.
Competitor NameRevenueNumber of EmployeesEmployee GrowthTotal FundingValuation
#1
$1.1M11N/AN/AN/A
#2
$20M1213%N/AN/A
#3
$22.9M139N/AN/AN/A
#4
$3.3M29N/AN/AN/A
#5
$9.5M6412%N/AN/A
#6
$8M5410%N/AN/A
#7
$6.6M509%N/AN/A
#8
$9.4M6315%N/AN/A
#9
$5.1M39-11%N/AN/A
#10
$8M54N/AN/AN/A
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What Is X-Culture?

X-Culture is a large-scale international experiential learning project that involves over 3,500 MBA and business students from 100 universities from 40 countries on six continents every semester. The students are placed in global virtual teams of about seven, each student coming from a different country. Working with people from around the globe and dealing with cultural differences, time-zone dispersion, and global communication challenges, the teams complete a consulting project for a multi-national company. X-Culture is experimenting with various crowd-sourced problem solving and hopes to develop a process that would allow crowds of amateurs outperform experts. Our ultimate goal to do to the business consulting industry what Wikipedia did to the Encyclopedia Britannica.

keywords:N/A

N/A

Total Funding

121

Number of Employees

$20M

Revenue (est)

3%

Employee Growth %

N/A

Valuation

N/A

Accelerator

Company NameRevenueNumber of EmployeesEmployee GrowthTotal Funding
#1
$43.1M1225%N/A
#2
$35.4M12215%N/A
#3
$17.8M12318%N/A
#4
$25.2M1238%N/A
#5
$37.5M12314%N/A