Talespin Competitors, Revenue, Alternatives and Pricing
Estimated Revenue & Financials
- Talespin's estimated annual revenue is currently $16.6M per year.
- Talespin's estimated revenue per employee is $205,000
- Talespin has 81 Employees.
- Talespin grew their employee count by 31% last year.
- Talespin currently has 20 job openings.
|Competitor Name||Revenue||Number of Employees||Employee Growth||Total Funding||Online Review||Pricing|
|AJA Video Syste...||$60.5M||295||N/A||N/A||-||N/A|
|FOX 5 San Diego...||$18.5M||90||20%||N/A||-||N/A|
|Salem Media Gro...||N/A||1520||N/A||N/A||-||N/A|
What Is Talespin?
It has begun. The Age of Experience; Where immersive technologies are giving rise to a significant shift, similar to that of mobile and the Internet, yet distinctly different than anything that has come before. The early stages of Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR) can make it difficult to recognize and understand that, collectively, they represent a new category of content with distinct differences, opportunities, and limitations. Talespin helps clients lift above the early-market hype and discover a clear view of how immersive technologies and human interface design come together to usher unprecedented opportunities in their business. Talespin is navigating this disruption by providing significant value at intersection of work and play. We are keenly focused on how the workplace and the workforce are changing because we believe that immersive technologies will provide the framework for future workers engagement, education, and empowerment. The power of the immersive future is unlocked when game development, computer vision, artificial intelligence, enterprise systems integration, visual effects, content production, and traditional software development all come together under one roof. This collection of talents allows TaIespin to focus on the future of work from the worker'sthe human's POV. Human-interface design allows for the symbiotic relationship between technology and humanity. The experience and information we receive through immersive content and technology can have a greater impact and thereby increase our capacity to make qualified decisions; Decisions where human performance is supported by technology, not supplanted by it.keywords:N/A
Number of Employees
Employee Growth %
Creator Aaron Wypyszynski was inspired by the 1990's cartoon 'Talespin'. The glider acts like a wakeboard but instead of water, you carve sky.
Kyle Jackson, Talespin's chief executive, started the company in the thick of 2015's VR hype cycle, back when Facebook had just paid $3 billion ...
Barry is the creation of Talespin, a VR company that develops virtual- and augmented-reality training programs for Fortune 500 partners ...