Talespin Competitors, Revenue, Alternatives and Pricing

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Estimated Revenue & Financials

  • Talespin's estimated annual revenue is currently $16.6M per year.
  • Talespin's estimated revenue per employee is $205,000

Employee Data

  • Talespin has 81 Employees.
  • Talespin grew their employee count by 31% last year.
  • Talespin currently has 20 job openings.
Competitor NameRevenueNumber of EmployeesEmployee GrowthTotal FundingOnline ReviewPricing
IGN Entertainme...
Jampro Antennas
Craveonline Med...
Evolve Media
AJA Video Syste...
FOX 5 San Diego...
Salem Media Gro...
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It has begun. The Age of Experience; Where immersive technologies are giving rise to a significant shift, similar to that of mobile and the Internet, yet distinctly different than anything that has come before. The early stages of Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR) can make it difficult to recognize and understand that, collectively, they represent a new category of content with distinct differences, opportunities, and limitations. Talespin helps clients lift above the early-market hype and discover a clear view of how immersive technologies and human interface design come together to usher unprecedented opportunities in their business. Talespin is navigating this disruption by providing significant value at intersection of work and play. We are keenly focused on how the workplace and the workforce are changing because we believe that immersive technologies will provide the framework for future workers engagement, education, and empowerment. The power of the immersive future is unlocked when game development, computer vision, artificial intelligence, enterprise systems integration, visual effects, content production, and traditional software development all come together under one roof. This collection of talents allows TaIespin to focus on the future of work from the worker'sthe human's POV. Human-interface design allows for the symbiotic relationship between technology and humanity. The experience and information we receive through immersive content and technology can have a greater impact and thereby increase our capacity to make qualified decisions; Decisions where human performance is supported by technology, not supplanted by it.



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Talespin News

09/04/2019 - This aerial surfboard was made for thrill-seekers

Creator Aaron Wypyszynski was inspired by the 1990's cartoon 'Talespin'. The glider acts like a wakeboard but instead of water, you carve sky.

08/27/2019 - Barry sobbed as he begged me not to fire him. I canned him ...

Kyle Jackson, Talespin's chief executive, started the company in the thick of 2015's VR hype cycle, back when Facebook had just paid $3 billionĀ ...

08/15/2019 - VR lets you fire a virtual employee to practice doing it for real

Barry is the creation of Talespin, a VR company that develops virtual- and augmented-reality training programs for Fortune 500 partnersĀ ...