Relic Entertainment Competitors, Revenue, Alternatives and Pricing

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Vancouver, BC CAN
Total Funding:N/A
Lead Investor(s):N/A

Estimated Revenue & Financials

  • Relic Entertainment's estimated annual revenue is currently $53.3M per year.(?)
  • Relic Entertainment's estimated revenue per employee is $202,000

Employee Data

  • Relic Entertainment has 264 Employees.(?)
  • Relic Entertainment grew their employee count by 9% last year.
  • Relic Entertainment currently has 1 job openings.

Relic (acquired by SEGA in 2013) is founded on the premise that it is entirely possible to ship first class, genre altering, AAA titles and have a life. If you love games and enjoy the process of perfecting something collaboratively youll enjoy our culture. We believe great games start with great employees, so we invest in ours. That investment includes planning our development cycles carefully to minimize overtime; regular team events to bond and de-stress; organizational transparency so were all on the same page. Our goal is to be the best developer of innovative and highly creative video game entertainment. This means always pushing the boundaries. Achieving this requires passion, creativity, discipline and teamwork which are the cornerstones of the Relic workspace. By cultivating an open environment that encourages creative freedom, risk tolerance and attention to detail, we allow ourselves the luxury of continual re-evaluation without sacrificing momentum. We are an agile organization and we use the SCRUM methodology to facilitate our development process. As a result, both our staff and our games are continually improving. Embracing innovation, constantly examining our assumptions and emphasizing work life balance allows us to do something special to go further. Further means: PC Gamer Game of the Year Twice. PC Gamer Highest rated RTS Ever. IGN, Gamespy and Gamespot Expansion of the Year IGN and Gamespy Developer of the Year