Relic Entertainment Revenue and Competitors

Location

N/A

Total Funding

Gaming

Industry

Estimated Revenue & Valuation

  • Relic Entertainment's estimated annual revenue is currently $44.4M per year.(i)
  • Relic Entertainment's estimated revenue per employee is $222,200

Employee Data

  • Relic Entertainment has 200 Employees.(i)
  • Relic Entertainment grew their employee count by -44% last year.

Relic Entertainment's People

NameTitleEmail/Phone
1
Head TechnologyReveal Email/Phone
2
Audio DirectorReveal Email/Phone
3
Director Technology ServicesReveal Email/Phone
4
Recruitment DirectorReveal Email/Phone
5
Brand ManagerReveal Email/Phone
6
Principal, Studio Operations ManagerReveal Email/Phone
7
Senior Communications ManagerReveal Email/Phone
8
Senior Community ManagerReveal Email/Phone
9
Principal Enterprise ArchitectReveal Email/Phone
10
Senior Software EngineerReveal Email/Phone
Competitor NameRevenueNumber of EmployeesEmployee GrowthTotal FundingValuation
#1
$66M297-7%N/AN/A
#2
$1.2M100%N/AN/A
#3
$10M55-20%N/AN/A
#4
$3M21-45%N/AN/A
#5
$0.5M5-55%N/AN/A
#6
$25.3M125-26%N/AN/A
#7
$7.9M49-2%N/AN/A
#8
$48M216N/AN/AN/A
#9
$2.2M18-5%N/AN/A
#10
$5.2M32-36%N/AN/A
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What Is Relic Entertainment?

Relic (acquired by SEGA in 2013) is founded on the premise that it is entirely possible to ship first class, genre altering, AAA titles and have a life. If you love games and enjoy the process of perfecting something collaboratively youll enjoy our culture. We believe great games start with great employees, so we invest in ours. That investment includes planning our development cycles carefully to minimize overtime; regular team events to bond and de-stress; organizational transparency so were all on the same page. Our goal is to be the best developer of innovative and highly creative video game entertainment. This means always pushing the boundaries. Achieving this requires passion, creativity, discipline and teamwork which are the cornerstones of the Relic workspace. By cultivating an open environment that encourages creative freedom, risk tolerance and attention to detail, we allow ourselves the luxury of continual re-evaluation without sacrificing momentum. We are an agile organization and we use the SCRUM methodology to facilitate our development process. As a result, both our staff and our games are continually improving. Embracing innovation, constantly examining our assumptions and emphasizing work life balance allows us to do something special to go further. Further means: PC Gamer Game of the Year Twice. PC Gamer Highest rated RTS Ever. IGN, Gamespy and Gamespot Expansion of the Year IGN and Gamespy Developer of the Year

keywords:N/A

N/A

Total Funding

200

Number of Employees

$44.4M

Revenue (est)

-44%

Employee Growth %

N/A

Valuation

N/A

Accelerator

Relic Entertainment News

2022-04-20 - Big Bang Pro Wrestling Review (Switch): Is It Worth Buying?

These gimmick matches are quite rare now, which makes the SNK title even more of a fun relic from a past age in pro wrestling when Vince...

2022-04-06 - Age of Empires 4 Season One kicks off the Festival of Ages ...

Developer Relic Entertainment showed off the new updates and features in a trailer and a developer livestream. Possibly the most exciting...

2017-04-20 - Here’s how to barely hold off the Orks in Warhammer 40K: Dawn of War III’s first mission

After a long wait, Relic Entertainment and Sega Europe are launching Warhammer 40,000: Dawn of War III on April 27. And the companies are holding an open beta test from Friday, April 21 to 10 a.m. Pacific on Monday, April 24. But I’ve checked out the beginning of the game, and you can see it be ...

Company NameRevenueNumber of EmployeesEmployee GrowthTotal Funding
#1
$48.4M200-2%N/A
#2
$46.7M2025%N/A
#3
$54.7M2034%N/A
#4
$32.5M20451%N/A
#5
$15M206-4%N/A