Guerrilla Revenue and Competitors

Amsterdam, Netherlands

Location

N/A

Total Funding

Gaming

Industry

Estimated Revenue & Valuation

  • Guerrilla's estimated annual revenue is currently $113.4M per year.(i)
  • Guerrilla's estimated revenue per employee is $252,500

Employee Data

  • Guerrilla has 449 Employees.(i)
  • Guerrilla grew their employee count by -1% last year.

Guerrilla's People

NameTitleEmail/Phone
1
AI ProgrammerReveal Email/Phone
2
Conversation & Dialogue DirectorReveal Email/Phone
3
Brand Art DirectorReveal Email/Phone
4
Art DirectorReveal Email/Phone
5
Studio Director and Production DirectorReveal Email/Phone
6
Studio DirectorReveal Email/Phone
7
Senior Art DirectorReveal Email/Phone
8
Outsourcing & Assets Art DirectorReveal Email/Phone
9
Narrative DirectorReveal Email/Phone
10
Online Game DirectorReveal Email/Phone
Competitor NameRevenueNumber of EmployeesEmployee GrowthTotal FundingValuation
#1
$12.2M67-12%N/AN/A
#2
$4.8M30-9%N/AN/A
#3
$7.8M48-4%N/AN/A
#4
$26.9M13323%N/AN/A
#5
$5.7M3535%N/AN/A
#6
$3.3M23-8%N/AN/A
#7
$1.5M12-8%N/AN/A
#8
$21.8M1089%N/AN/A
#9
$1.8M15-6%N/AN/A
#10
$113.4M449-1%N/AN/A
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What Is Guerrilla?

Guerrilla is one of Europe's leading game development companies and a wholly-owned subsidiary of Sony Interactive Entertainment Europe. We started in 2000, and have pushed the boundaries of technical and artistic excellence in our games ever since. Today, we employ more than 270 professionals from 25 different nationalities. Our studio is located in the cultural and historical center of Amsterdam, The Netherlands — a great place to work and play. Guerrilla was founded in 2000 as the result of a merger between three smaller Dutch studios, and acquired by Sony Interactive Entertainment after the release of KILLZONE in 2004. In the decade that followed, Guerrilla expanded KILLZONE into a full-fledged franchise with three sequels (KILLZONE 2, KILLZONE 3 and KILLZONE SHADOW FALL) and two handheld spin-offs (KILLZONE: LIBERATION and KILLZONE: MERCENARY). In 2016, the company launched RIGS MECHANIZED COMBAT LEAGUE, a competitive arena-based sports shooter developed from the ground up for VR. Its most recent title, released in 2017, is the critically and popularly acclaimed open world action-RPG HORIZON ZERO DAWN & its expansion; THE FROZEN WILDS.

keywords:N/A

N/A

Total Funding

449

Number of Employees

$113.4M

Revenue (est)

-1%

Employee Growth %

N/A

Valuation

N/A

Accelerator

Guerrilla News

2022-04-20 - Album review: Guerilla Warfare – CONTROL

Guerrilla Warfare pull no punches on two-part concept EP C O N T R O L…

2022-04-13 - Will there be a Horizon Forbidden West sequel? The game's creative director certainly seems to think so

It sure sounds like we're going to be getting more Aloy (and friends) in the future.

2022-03-30 - Ukraine War Likely to See Growing Guerrilla Warfare

If it's not obvious by now: The Ukrainian Armed Forces aren't following the expected playbook. They were supposed to be have been defeated...

Company NameRevenueNumber of EmployeesEmployee GrowthTotal Funding
#1
$125.7M4574%N/A
#2
N/A4576%N/A
#3
N/A4713%N/A
#4
$199.2M48322%N/A
#5
N/A487-5%N/A