Guerrilla Revenue and Competitors
Estimated Revenue & Valuation
- Guerrilla's estimated annual revenue is currently $113.4M per year.
- Guerrilla's estimated revenue per employee is $252,500
Employee Data
- Guerrilla has 449 Employees.
- Guerrilla grew their employee count by -1% last year.
Guerrilla's People
Name | Title | Email/Phone |
---|---|---|
1 | AI Programmer | Reveal Email/Phone |
2 | Conversation & Dialogue Director | Reveal Email/Phone |
3 | Brand Art Director | Reveal Email/Phone |
4 | Art Director | Reveal Email/Phone |
5 | Studio Director and Production Director | Reveal Email/Phone |
6 | Studio Director | Reveal Email/Phone |
7 | Senior Art Director | Reveal Email/Phone |
8 | Outsourcing & Assets Art Director | Reveal Email/Phone |
9 | Narrative Director | Reveal Email/Phone |
10 | Online Game Director | Reveal Email/Phone |
Guerrilla Competitors & AlternativesAdd Company
Competitor Name | Revenue | Number of Employees | Employee Growth | Total Funding | Valuation |
---|---|---|---|---|---|
#1 | $12.2M | 67 | -12% | N/A | N/A |
#2 | $4.8M | 30 | -9% | N/A | N/A |
#3 | $7.8M | 48 | -4% | N/A | N/A |
#4 | $26.9M | 133 | 23% | N/A | N/A |
#5 | $5.7M | 35 | 35% | N/A | N/A |
#6 | $3.3M | 23 | -8% | N/A | N/A |
#7 | $1.5M | 12 | -8% | N/A | N/A |
#8 | $21.8M | 108 | 9% | N/A | N/A |
#9 | $1.8M | 15 | -6% | N/A | N/A |
#10 | $113.4M | 449 | -1% | N/A | N/A |
What Is Guerrilla?
Guerrilla is one of Europe's leading game development companies and a wholly-owned subsidiary of Sony Interactive Entertainment Europe. We started in 2000, and have pushed the boundaries of technical and artistic excellence in our games ever since. Today, we employ more than 270 professionals from 25 different nationalities. Our studio is located in the cultural and historical center of Amsterdam, The Netherlands — a great place to work and play. Guerrilla was founded in 2000 as the result of a merger between three smaller Dutch studios, and acquired by Sony Interactive Entertainment after the release of KILLZONE in 2004. In the decade that followed, Guerrilla expanded KILLZONE into a full-fledged franchise with three sequels (KILLZONE 2, KILLZONE 3 and KILLZONE SHADOW FALL) and two handheld spin-offs (KILLZONE: LIBERATION and KILLZONE: MERCENARY). In 2016, the company launched RIGS MECHANIZED COMBAT LEAGUE, a competitive arena-based sports shooter developed from the ground up for VR. Its most recent title, released in 2017, is the critically and popularly acclaimed open world action-RPG HORIZON ZERO DAWN & its expansion; THE FROZEN WILDS.
keywords:N/AN/A
Total Funding
449
Number of Employees
$113.4M
Revenue (est)
-1%
Employee Growth %
N/A
Valuation
N/A
Accelerator
Guerrilla News
Guerrilla Warfare pull no punches on two-part concept EP C O N T R O L
It sure sounds like we're going to be getting more Aloy (and friends) in the future.
If it's not obvious by now: The Ukrainian Armed Forces aren't following the expected playbook. They were supposed to be have been defeated...
Company Name | Revenue | Number of Employees | Employee Growth | Total Funding |
---|---|---|---|---|
#1 | $125.7M | 457 | 4% | N/A |
#2 | N/A | 457 | 6% | N/A |
#3 | N/A | 471 | 3% | N/A |
#4 | $199.2M | 483 | 22% | N/A |
#5 | N/A | 487 | -5% | N/A |