Abstraction Games Revenue and Competitors
Estimated Revenue & Valuation
- Abstraction Games's estimated annual revenue is currently $16.6M per year.
- Abstraction Games's estimated revenue per employee is $202,000
- Abstraction Games has 82 Employees.
- Abstraction Games grew their employee count by 30% last year.
Abstraction Games Competitors & Alternatives
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What Is Abstraction Games?
Abstraction Games is one of the leading adaptation and co-development studios operating in the video game industry today. Our Netherlands HQ is home to 38+ Abstraction people but we also work with contributors and collaborators from all over the world. We surround ourselves with incredibly talented people who naturally create a culture of discovery and innovation. We have a dedicated team working on innovative in-house technology based on the latest state of the art in graphics rendering and advanced audio generation. We are already at the frontier of gaming technology and committed to continued innovation and adapting this into our on-going work. After spending many years creating and perfecting our in-house cross-platform technology Silverware, we're now focussed on the latest in Ray Tracing technology, powered by Microsoft and NVIDIA, with an aim to see this tech become mainstream. Please follow us on Twitter @AbstractionGame and Facebook/AbstractionGames for information regarding our latest projects!keywords:N/A
Number of Employees
Employee Growth %
Abstraction Games News
We remember: Over three years ago, Abstraction Games had been ... in the game and learn how to inspire developers to implement them.
GRIPNR SECURES $2.5M TO BRING TABLETOP ROLEPLAYING GAMES TO THE BLOCKCHAIN ... Voodoo Ventures, Better Angels, Abstraction Ventures,...
Funds are coming from XBTO Humla Ventures, Sopris Capital, Voodoo Ventures, Better Angels, Abstraction Ventures and Carl Sparks (managing...
It's easy for videogames to be surreal. By the very nature of their design, games are good at abstraction, abrupt changes, and weird settings.
In both these examples, the player's experience of the story is mediated through some sort of layer of abstraction - the in-game graphic ...
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