FanLabel Revenue and Competitors
Employee Data
- FanLabel has 5 Employees.
- FanLabel grew their employee count by -29% last year.
FanLabel's People
Name | Title | Email/Phone |
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FanLabel Competitors & AlternativesAdd Company
Competitor Name | Revenue | Number of Employees | Employee Growth | Total Funding | Valuation |
---|---|---|---|---|---|
#1 | $7.5M | 33 | 38% | N/A | N/A |
#2 | N/A | 21 | 75% | N/A | N/A |
#3 | N/A | 18 | 6% | N/A | N/A |
#4 | $15M | 83 | -5% | N/A | N/A |
#5 | $15M | 31 | -9% | N/A | N/A |
#6 | $7.5M | 7 | 17% | N/A | N/A |
#7 | $3.5M | 39 | -7% | N/A | N/A |
#8 | $1.7M | 51 | -6% | N/A | N/A |
#9 | N/A | 5 | -29% | N/A | N/A |
#10 | N/A | 32 | 19% | N/A | N/A |
What Is FanLabel?
We are a music gamification platform owned in part by the major record labels that enables music fans to enjoy great music and fun contests as they operate their own fantasy record label in the FanLabel app. Players pick the songs they think will rise on the contest charts and shoot for the top spot on the leaderboards. Ultimately, fans become promoters and influencers as they socially share and support the songs and artists they've signed to their virtual label.\n\nOur goal is to enable fans to engage more deeply with their favorite artists and to discover brand new music. At the same time, we support the record labels and artists in understanding the preferences and opinions of listeners so that they can be more effective in supporting artist promotion and monetization.
keywords:N/AN/A
Total Funding
5
Number of Employees
N/A
Revenue (est)
-29%
Employee Growth %
N/A
Valuation
N/A
Accelerator
Company Name | Revenue | Number of Employees | Employee Growth | Total Funding |
---|---|---|---|---|
#1 | $1M | 5 | 0% | N/A |
#2 | $0.4M | 5 | 150% | N/A |
#3 | $0.6M | 5 | -17% | N/A |
#4 | $0.4M | 5 | -17% | N/A |
#5 | $0.4M | 5 | -17% | N/A |