Electronic Gaming Federation Revenue and Competitors

Location

N/A

Total Funding

Sports

Industry

Estimated Revenue & Valuation

  • Electronic Gaming Federation's estimated annual revenue is currently $1.4M per year.(i)
  • Electronic Gaming Federation's estimated revenue per employee is $96,000

Employee Data

  • Electronic Gaming Federation has 15 Employees.(i)
  • Electronic Gaming Federation grew their employee count by -17% last year.

Electronic Gaming Federation's People

NameTitleEmail/Phone
Competitor NameRevenueNumber of EmployeesEmployee GrowthTotal FundingValuation
#1
$104.2M5217%N/AN/A
#2
$5.5M4316%N/AN/A
#3
$7.3M5113%N/AN/A
#4
$5.8M457%N/AN/A
#5
$5.6M445%N/AN/A
#6
$2.8M254%N/AN/A
#7
$17.8M1114%N/AN/A
#8
$6.3M490%N/AN/A
#9
$2.8M254%N/AN/A
#10
$172M768-53%N/AN/A
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What Is Electronic Gaming Federation?

The Electronic Gaming Federation (EGF), established in 2015, is an independent scholastic esports organization operating leagues at both the collegiate (EGFC) and high school (EGFH) level. This unique environment enables scholastic communities to join a well-established, specialized organization as they explore the potential of esports. EGF focuses specifically on administratively backed programs and in 2017 became the first state-endorsed high school esports league in the country.

keywords:N/A

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Total Funding

15

Number of Employees

$1.4M

Revenue (est)

-17%

Employee Growth %

N/A

Valuation

N/A

Accelerator

Electronic Gaming Federation News

2022-04-17 - O'Donnell building a successful Esports program at Discovery High

Three weeks ago, the Electronic Gaming Federation gave Discovery the opportunity to compete in the National High School Esports Championship...

2022-04-06 - Montana Grizzly esports team savoring winning, advances to ...

... soccer with cars played on teams of three — won the Big Sky conference title in the Electronic Gaming Federation College (EGFC) league,...

2022-03-22 - State of Play: Online Gaming and Anti-Gambling Laws in India

Online gaming can be divided into three core categories, i.e., ... of the law in All India Gaming Federation v State of Karnataka.

Company NameRevenueNumber of EmployeesEmployee GrowthTotal Funding
#1
$1.3M15N/AN/A
#2
$1.3M15N/AN/A
#3
$2.9M15N/AN/A
#4
$1.3M15N/AN/A
#5
$1.3M15N/AN/A