Compulsion Games Revenue and Competitors

Location

N/A

Total Funding

Gaming

Industry

Estimated Revenue & Valuation

  • Compulsion Games's estimated annual revenue is currently $22.8M per year.(i)
  • Compulsion Games's estimated revenue per employee is $202,000

Employee Data

  • Compulsion Games has 113 Employees.(i)
  • Compulsion Games grew their employee count by 22% last year.

Compulsion Games's People

NameTitleEmail/Phone
1
Founder, Studio HeadReveal Email/Phone
2
Art DirectorReveal Email/Phone
3
Technical DirectorReveal Email/Phone
4
Realization DirectorReveal Email/Phone
5
Associate Animation DirectorReveal Email/Phone
6
Audio DirectorReveal Email/Phone
7
Narrative DirectorReveal Email/Phone
8
Senior Audio DesignerReveal Email/Phone
9
UI ProgrammerReveal Email/Phone
10
System AdministratorReveal Email/Phone
Competitor NameRevenueNumber of EmployeesEmployee GrowthTotal FundingValuation
#1
$2.3M19-60%N/AN/A
#2
$10.2M564%N/AN/A
#3
$11.8M6520%N/AN/A
#4
$37.8M170N/AN/AN/A
#5
$39.6M17810%N/AN/A
#6
$37.3M16841%N/AN/A
#7
$37.3M16841%N/AN/A
#8
$127.5M505-7%N/AN/A
#9
$40.9M18415%N/AN/A
#10
$27.7M13738%N/AN/A
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What Is Compulsion Games?

Hello! We are Compulsion Games. We're an independent videogame developer based in Montreal, Canada. We have a small office in Saint Henri, where we enjoy trudging through snow in the winter and Montreal's festival scene in the summer. \n\nWe started in 2009, and focus on creating new intellectual properties for PC and console using Unreal. Our team is a bunch of passionate, excited people, with a range of experience from very senior to junior. The two main things that we have in common are a passion for videogames, and a desire to create amazing work. We're now 40 people in the office and we are looking to expand with the right people.\n\nOur first game, Contrast, launched on PC, PS3, Xbox 360 and PS4 in November 2013, and on Xbox One in May 2014. It was a game about a little girl and her imaginary friend, set in an adult world of film noir, cabaret and gangsters. We're damn proud of it.\n\nWe shipped our second project, We Happy Few, in August 2018. It's a game set in a retrofuturistic 1960s England, filled with paranoid citizens and not a lot of food.\n\n2018 was definitely an exciting year as we also joined the Xbox family; we are really thrilled to become a Microsoft studio. We'll be working on our new IP for the coming years so do not hesitate to contact us if you want to be part of the adventure.

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Total Funding

113

Number of Employees

$22.8M

Revenue (est)

22%

Employee Growth %

N/A

Valuation

N/A

Accelerator

Compulsion Games News

2022-04-06 - How Xbox Game Pass Became the Subscription Service to Beat

Microsoft originally envisioned Xbox Game Pass as a rental service. ... Playground Games, Undead Labs, Ninja Theory, and Compulsion Games.

2022-04-06 - 5 Nerve-Racking Story-Driven Horror Games (& 5 That Are Relatively Chill)

When Compulsion Games released an action survival horror video game in 2016, it turned out to be one of the most unsettling and bizarre...

2022-03-22 - Every First-Party Microsoft Game Developer As of 2022

Compulsion Games was a studio founded in 2009 by ex-Arkane Studios developer Guillaume Provost. Known for two games, Contrast and We Happy...

Company NameRevenueNumber of EmployeesEmployee GrowthTotal Funding
#1
$16.4M1132%N/A
#2
$23.2M113-10%N/A
#3
$15.8M11355%N/A
#4
$17.5M11311%$300M
#5
$16.4M113-16%N/A