Craig Lund Email

Co Founder & CEO . Mightier

Current Roles

Employees:
50
Revenue:
$5.3M
About
Mightier is a video game program that teaches kids emotional regulation through play. Mightier was developed and tested at Boston Childrenᅢᄁ¬ツᆲ¬トᄁs Hospital and Harvard Medical School to give kids a safe place to practice emotional regulation, develop coping skills, and build the emotional muscle memory they need to help respond to lifeᅢᄁ¬ツᆲ¬トᄁs challenges. Many families have found Mightier beneficial when long-term therapy and/or medication hasnᅢᄁ¬ツᆲ¬トᄁt worked for their family. Video games meet kids ᅢᄁ¬ツᆲᅤモwhere they areᅢᄁ¬ツᆲᅡン. Talk therapy often isn't fun or convenient for kids or parents. Parents have to leave work, kids generally resist going. Some Mightier players have a formal diagnosis (like ADHD or autism), but many donᅢᄁ¬ツᆲ¬トᄁt. Mightier works by having kids wear a heart rate monitor as they play bioresponsive video games. As their heart rates go up, the games get more difficult. During these moments, the player is given the opportunity to practice calming skills, like deep breathing and visualization, to bring their heart rate back down. Kids are able to connect whatᅢᄁ¬ツᆲ¬トᄁs happening in their bodies at that exact moment with whatᅢᄁ¬ツᆲ¬トᄁs happening on the screen. The more kids learn to stay calm, the more they succeed in the games. The company works with popular video game developers to add the Mightier emotional learning layer to the games to keep kids engaged and learning. To date, more than 2.5 million games have been played on the Mightier app. As part of the Mightier experience, families are matched with a Masters level clinician.
Mightier Address
200 Portland St
Boston, MA
United States
Mightier Email

#1 Startup Dataset

Growth rates, revenue data, direct competitors and contact details.