Carrie Patel Email

Game Director . Obsidian Entertainment

Current Roles

Employees:
295
Revenue:
$64.1M
About
We are currently developing one of the best and most robust quest systems possible in any CRPG, allowing us to create anything from the simple "fetch this" quests, to the multi-subquest epically scoped quests provided in the endgame phase, in the most resource effective manner possible. Not only that, but you will also be seeing a lot of unique and onetime quests in the world, that follow one of the overarching storylines. We always maintain a high DM-to-Player ratio, in order to be able to provide you with an excellent experience, even if you just log in for a chat over the campfire. Who would not like it if the local guard joined the casual chat in a relaxed and natural manner? This brings us to the matter of experience and leveling, a major stumbling block of many major persistent worlds. We genuinely have you and your characters best interest at heart, and thus have implemented a very soft cap on the experience you can achieve. In the beginning you will face a level restriction, which will increase as your character ages. As well as this, we know very well that grinding bores you, and thus, it is not a viable option for attaining high levels in unheard of spans of time. Instead, we encourage team play by actively increasing the amount of experience you gain when you are part of a group. The world not only seems and looks alike, it also feels alike. We implement a very carefully managed and balanced economy, which is driven as much by our players as the seasons and the way the harvest was this year. In other words, the local village smith will not suddenly be buying or selling major magical items of any kind, but one of the highly specialized vendors in the major city of Sundren will. This is of course also combined with a crafting system. We utilize a heavily modified and balanced version of the crafting system made by Obsidian Entertainment for the official Neverwinter Nights 2 Campaign, simply because we believe it is the best way to implement crafting in a CRPG environment while still maintaining a good balance of magical item distribution. You have, of course, made mistakes during character creation, or simply disliked a character that you previously created. While we do not cap the amount of characters you can create in any way, we understand that you will want to avoid cluttering your character selection screen. Therefore, we provide you with an easy to use ingame context menu option for deleting the currently logged on character. We of course provide multiple layers of security for this, to avoid mistaken deletions. This is just one of the many plug-in's we provide to you, to make the experience even more seamless and immersing. Of course, what we provide for you does not stop there. We are constantly adding and refining a large amount of high quality content, and we are fiercely determined to be the very best at what we do. This means that we also have to look ahead. In that vein, we are already working on ways to implement and make the most of the systems and additional options that the coming expansion for NWN2 will provide us with. Early adoption is paramount to us when Mask of The Betrayer is launched. In par with our commitment to be the best, we listen to what our players have to say. Every comment and suggestion is much appreciated by the team behind Sundren.
Obsidian Entertainment Address
100 Spectrum Center Dr Ste 200
Irvine, CA
United States
Obsidian Entertainment Email

Past Companies

Obsidian EntertainmentGame Director
Obsidian EntertainmentSenior Narrative Designer
Obsidian EntertainmentNarrative Co-Lead

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