UNIVRSE Revenue and Competitors
Estimated Revenue & Valuation
- UNIVRSE's estimated annual revenue is currently $4.7M per year.
- UNIVRSE's estimated revenue per employee is $128,000
Employee Data
- UNIVRSE has 37 Employees.
- UNIVRSE grew their employee count by 95% last year.
UNIVRSE's People
Name | Title | Email/Phone |
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UNIVRSE Competitors & AlternativesAdd Company
Competitor Name | Revenue | Number of Employees | Employee Growth | Total Funding | Valuation |
---|---|---|---|---|---|
#1 | $0.7M | 9 | -18% | N/A | N/A |
#2 | $2.9M | 26 | 53% | N/A | N/A |
#3 | $2.9M | 26 | 333% | N/A | N/A |
#4 | $4.6M | 36 | 300% | N/A | N/A |
#5 | $2.9M | 26 | 44% | N/A | N/A |
#6 | $5.5M | 43 | 30% | N/A | N/A |
#7 | $5.2M | 41 | 4000% | N/A | N/A |
#8 | $4.9M | 38 | 41% | N/A | N/A |
#9 | $4.9M | 38 | 41% | N/A | N/A |
#10 | $4.2M | 33 | 120% | N/A | N/A |
What Is UNIVRSE?
Univrse is the Metaverse for high traffic venues such as museums, cultural spaces, business showrooms or events.\nIt allows allows up to 100 simultaneous users to share an immersive experience in physical areas of any dimension and shape.\nThe Univrse Experience Manager gives total control over multi-user installations and it drastically boosts the creation process of immersive content.\n\n\nUnivrse goal is to cover the developer’s needs when it comes to create and manage interactive multi-user VR applications. Univrse is a simple and intuitive tool for Unity creator’s with a designer mindset. It includes advanced features to develop complex experiences. That’s why Univrse can help them to significantly boost the development of any kind of multi-user VR applications. Thanks to our tool they can earn a lot of time and money.\n\nUnivrse is also a very versatile solution that allows to:-import and manage connected interactive multi-user VR applications (up to 20 participants).-make an easy deployment and update of VR applications within organizations and/or external participants.\n\nUnivrse works with PC/Mac desktop (no VR headset needed) but also with Oculus Quest I & II for a more immersive experience.
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Total Funding
37
Number of Employees
$4.7M
Revenue (est)
95%
Employee Growth %
N/A
Valuation
N/A
Accelerator
Company Name | Revenue | Number of Employees | Employee Growth | Total Funding |
---|---|---|---|---|
#1 | $5.7M | 37 | 54% | N/A |
#2 | $7.5M | 37 | 6% | N/A |
#3 | $4.4M | 37 | 54% | N/A |
#4 | $6.4M | 38 | -50% | N/A |
#5 | N/A | 38 | -22% | N/A |