Take This Revenue and Competitors
Estimated Revenue & Valuation
- Take This's estimated annual revenue is currently $5.3M per year.
- Take This's estimated revenue per employee is $189,000
Employee Data
- Take This has 28 Employees.
- Take This grew their employee count by 4% last year.
Take This's People
Name | Title | Email/Phone |
---|---|---|
1 | Community Director | Reveal Email/Phone |
2 | Research Director | Reveal Email/Phone |
3 | Associate Director Community Programming | Reveal Email/Phone |
4 | Executive Director | Reveal Email/Phone |
5 | AFK Event Manager | Reveal Email/Phone |
6 | Workshop Consultant | Reveal Email/Phone |
7 | Workshop Consultant | Reveal Email/Phone |
8 | Workshop Consultant | Reveal Email/Phone |
9 | Workshop Consultant | Reveal Email/Phone |
Take This Competitors & AlternativesAdd Company
Competitor Name | Revenue | Number of Employees | Employee Growth | Total Funding | Valuation |
---|---|---|---|---|---|
#1 | $8M | 37 | 6% | N/A | N/A |
#2 | $8.6M | 40 | 8% | N/A | N/A |
#3 | $7.3M | 34 | 10% | N/A | N/A |
#4 | $10.8M | 50 | 16% | N/A | N/A |
#5 | $74.3M | 250 | 3% | N/A | N/A |
#6 | $70.4M | 237 | 6% | N/A | N/A |
#7 | $24.3M | 90 | -7% | N/A | N/A |
#8 | $44M | 148 | 12% | N/A | N/A |
#9 | $30.8M | 114 | 6% | N/A | N/A |
#10 | $7.8M | 36 | -8% | N/A | N/A |
What Is Take This?
Our mission is to decrease the stigma, and increase the support for, mental health in the game enthusiast community and inside the game industry. Our Vision is a game community that welcomes and supports people experiencing mental health challenges, and that recognizes the humanity and mental health of game creators. The foundation of all of our work is the principle that hope is healing in the journey to mental wellness. Furthermore, - We normalize mental health challenges and recognize and honor intersectional experiences - We approach change and mental wellness broadly, from empowering individuals to enacting systemic change focused on leadership and cultural norms and practices - We foster healthy, inclusive community by focusing on collaboration and partnership - We take an evidence-based approach to our mental health content and programming We are a mental health advocacy organization with a focus on the game industry and community. We provide resources, training, and support individuals and companies that help the gaming community improve its mental well-being and resilience. We address the underlying conditions that can create and perpetuate mental health challenges: stigma, harmful studio culture, harassment and toxicity, lack of diversity and accessibility, and problematic game and community design. Specifically, this means that we: - Produce content that is intersectional and created by diverse voices - Foster safe, mental health-affirming, inclusionary, and harassment-free communities and industry environments - Promote inclusive and thoughtful game design practices
keywords:N/AN/A
Total Funding
28
Number of Employees
$5.3M
Revenue (est)
4%
Employee Growth %
N/A
Valuation
N/A
Accelerator
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Company Name | Revenue | Number of Employees | Employee Growth | Total Funding |
---|---|---|---|---|
#1 | $4.8M | 28 | 4% | N/A |
#2 | $5.7M | 28 | 0% | N/A |
#3 | $2.4M | 29 | -6% | N/A |
#4 | $3M | 29 | 21% | N/A |
#5 | $2.9M | 29 | -9% | N/A |