SuperScale Revenue and Competitors
Estimated Revenue & Valuation
- SuperScale's estimated annual revenue is currently $15.8M per year.
- SuperScale's estimated revenue per employee is $202,000
Employee Data
- SuperScale has 78 Employees.
- SuperScale grew their employee count by 37% last year.
SuperScale's People
Name | Title | Email/Phone |
---|---|---|
1 | CEO & Founder | Reveal Email/Phone |
2 | VP Strategy & Product | Reveal Email/Phone |
3 | VP Partnerships | Reveal Email/Phone |
4 | Head Growth Marketing | Reveal Email/Phone |
5 | Growth Marketing Manager | Reveal Email/Phone |
6 | Full Stack & Cloud Engineer | Reveal Email/Phone |
SuperScale Competitors & AlternativesAdd Company
Competitor Name | Revenue | Number of Employees | Employee Growth | Total Funding | Valuation |
---|---|---|---|---|---|
#1 | $100.2M | 397 | 75% | N/A | N/A |
#2 | $3.3M | 23 | 0% | N/A | N/A |
#3 | $108.8M | 431 | 57% | N/A | N/A |
#4 | $20.6M | 102 | 437% | N/A | N/A |
#5 | $19.6M | 97 | -1% | N/A | N/A |
#6 | $213.5M | 755 | -13% | N/A | N/A |
#7 | $1.3M | 11 | N/A | N/A | N/A |
#8 | $20M | 99 | -17% | N/A | N/A |
#9 | $38.2M | 172 | 4% | N/A | N/A |
#10 | $36M | 162 | N/A | N/A | N/A |
What Is SuperScale?
Get data-driven advice so you can focus on what's important and make your game grow. Cellense is a team of game business analysts specializing in the growth optimization for games. We identify where your game is losing player's attention, why players stop paying and what are the biggest opportunities you can seize. We quickly identify current biggest issues, suggest solutions and help you take appropriate actions. We evaluate every experiment we make with you through hard data.
keywords:N/AN/A
Total Funding
78
Number of Employees
$15.8M
Revenue (est)
37%
Employee Growth %
N/A
Valuation
N/A
Accelerator
SuperScale News
... as Smart Reframe, SpeedWarp, or SuperScale. Support for the new Apple M1 Ultra means faster playback, including 30x faster playback on...
... in dozens of tools that rely on accurate automated analysis of motion and content such as Smart Reframe, SpeedWarp, or SuperScale.
The present and future of entertainment is streaming, after all, and streaming is a superscale game. Netflix, Disney, WBD, Comcast,...
Company Name | Revenue | Number of Employees | Employee Growth | Total Funding |
---|---|---|---|---|
#1 | $17.7M | 78 | 18% | N/A |
#2 | $18.6M | 78 | 11% | N/A |
#3 | $11.3M | 78 | 4% | N/A |
#4 | $9.4M | 78 | -2% | N/A |
#5 | $16.4M | 78 | 5% | N/A |