Storm in a Teacup Revenue and Competitors
Estimated Revenue & Valuation
- Storm in a Teacup's estimated annual revenue is currently $3.3M per year.
- Storm in a Teacup's estimated revenue per employee is $141,400
Employee Data
- Storm in a Teacup has 23 Employees.
- Storm in a Teacup grew their employee count by 0% last year.
Storm in a Teacup's People
Name | Title | Email/Phone |
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Storm in a Teacup Competitors & AlternativesAdd Company
Competitor Name | Revenue | Number of Employees | Employee Growth | Total Funding | Valuation |
---|---|---|---|---|---|
#1 | $37.8M | 170 | -27% | N/A | N/A |
#2 | $22.2M | 110 | 2% | N/A | N/A |
#3 | $16.6M | 82 | -11% | N/A | N/A |
#4 | $1.2M | 10 | -33% | N/A | N/A |
#5 | $12M | 68 | 24% | N/A | N/A |
#6 | $6M | 37 | 6% | N/A | N/A |
#7 | $6M | 37 | -3% | N/A | N/A |
#8 | $5M | 31 | 520% | N/A | N/A |
#9 | $4.8M | 30 | 173% | N/A | N/A |
#10 | $19.2M | 95 | 6% | N/A | N/A |
What Is Storm in a Teacup?
Founded by industry veterans Carlo Ivo Alimo Bianchi, STC aims to deliver only the finest experiences in gaming. At STC we have a backbone made of simple but strict rules: Friends not clients “We don't suck blood during the nights of full moon, we sell experiences that we want to share with everyone. The needs of the community represent our needs as gamers and for such reason we don't want to think about clients, we listen to people not to understand how to improve our business but to understand how to create better entertainment for everyone.†Keep it simple “We worked on dozens of games including many AAA and we don't understand the rush for complexity. Such rush is given by strong competition feelings between companies but too often doesn't represent any real quality. Simplicity is beautiful and fulfilling, which doesn't mean empty levels but instead “use what is really needed, not less, not moreâ€. This philosophy extends to any aspect of our company, including relations with the employees and anyone who approaches our reality.†Competitors are not enemies “We don't see competitors in a world where videogames are one of the biggest business ever, what we see instead are friends who are developing different products and that deserve respect as we do. Hard Competition leads inevitably to IP cloning and lack of ideas to follow what the market defined as 'last best seller'â€.
keywords:N/AN/A
Total Funding
23
Number of Employees
$3.3M
Revenue (est)
0%
Employee Growth %
N/A
Valuation
N/A
Accelerator
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Company Name | Revenue | Number of Employees | Employee Growth | Total Funding |
---|---|---|---|---|
#1 | $3.7M | 24 | 0% | N/A |
#2 | $3.7M | 24 | -11% | N/A |
#3 | $3.5M | 25 | -7% | N/A |
#4 | $4.7M | 25 | -11% | N/A |
#5 | $3M | 27 | -13% | N/A |