StatusPRO Revenue and Competitors

Location

#2211

Growjo Ranking

Estimated Revenue & Valuation

  • StatusPRO's estimated annual revenue is currently $7.4M per year.(i)
  • StatusPRO's estimated revenue per employee is $130,500

Employee Data

  • StatusPRO has 57 Employees.(i)
  • StatusPRO grew their employee count by 12% last year.

StatusPRO's People

NameTitleEmail/Phone
1
Co-Founder, CEOReveal Email/Phone
2
COOReveal Email/Phone
3
Head CreativeReveal Email/Phone
4
Head Business DevelopmentReveal Email/Phone
5
Art DirectorReveal Email/Phone
6
Co-Founder & Chief Business OfficerReveal Email/Phone
7
Director Production OperationsReveal Email/Phone
8
Software Quality Assurance ManagerReveal Email/Phone
9
Social Media ManagerReveal Email/Phone
10
Assosiate Product Marketing ManagerReveal Email/Phone
Competitor NameRevenueNumber of EmployeesEmployee GrowthTotal FundingValuation
#1
$2.9M294%N/AN/A
#2
$43.4M2728%N/AN/A
#3
$14.1M9711%N/AN/A
#4
$1460M82917%$1.1BN/A
#5
$310M152720%N/AN/A
#6
$194.1M956-5%N/AN/A
#7
$223.9M1080-33%$101.6MN/A
#8
$581.3M27089%$253.1MN/A
#9
$716.2M35282%N/AN/A
#10
$801.4M394852%N/AN/A
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What Is StatusPRO?

StatusPro is a sports technology company that combines data with augmented and virtual reality to provide a suite of training and gaming products.

keywords:N/A

N/A

Total Funding

57

Number of Employees

$7.4M

Revenue (est)

12%

Employee Growth %

N/A

Valuation

N/A

Accelerator

StatusPRO News

2022-04-13 - StatusPro unveils NFL Pro Era as licensed VR game

Miami-based StatusPro is a sports technology and gaming company that uses real-time player data to create authentic extended reality experiences...

2022-04-13 - StatusPRO and the NFL Announce “NFL PRO ERA” as the ...

StatusPRO, Inc. is a sports technology company that combines data with augmented, mixed, and virtual reality to provide a suite of training and...

2022-04-13 - NFL, StatusPRO to Release First Virtual Reality Football Game Featuring Lamar Jackson

StatusPRO, a sports technology and gaming company, revealed in March that it was creating the NFL's first officially licensed virtual reality...

Company NameRevenueNumber of EmployeesEmployee GrowthTotal Funding
#1
$7.4M5710%N/A
#2
$7.2M574%N/A
#3
$10.5M5716%N/A
#4
$3.5M5714%N/A
#5
$13.9M5733%N/A