Skydance Interactive Revenue and Competitors

Location

N/A

Total Funding

Gaming

Industry

Estimated Revenue & Valuation

  • Skydance Interactive's estimated annual revenue is currently $20.8M per year.(i)
  • Skydance Interactive's estimated revenue per employee is $202,000

Employee Data

  • Skydance Interactive has 103 Employees.(i)
  • Skydance Interactive grew their employee count by 32% last year.

Skydance Interactive's People

NameTitleEmail/Phone
1
Founder and CEOReveal Email/Phone
2
Chief TechnologistReveal Email/Phone
3
Chief Creative OfficerReveal Email/Phone
4
CFO & EVP Business Operations, Skydance MediaReveal Email/Phone
5
Chief Marketing OfficerReveal Email/Phone
6
SVP, Marketing & PublishingReveal Email/Phone
7
SVP Animation DevelopmentReveal Email/Phone
8
EVP, Head StudioReveal Email/Phone
9
Art DirectorReveal Email/Phone
10
Animation DirectorReveal Email/Phone
Competitor NameRevenueNumber of EmployeesEmployee GrowthTotal FundingValuation
#1
$37.8M170-27%N/AN/A
#2
$22.2M1102%N/AN/A
#3
$16.6M82-11%N/AN/A
#4
$1.2M10-33%N/AN/A
#5
$12M6824%N/AN/A
#6
$6M376%N/AN/A
#7
$6M37-3%N/AN/A
#8
$5M31520%N/AN/A
#9
$4.8M30173%N/AN/A
#10
$19.2M956%N/AN/A
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What Is Skydance Interactive?

At Skydance Interactive, we believe in pushing the boundaries of what is possible in interactive entertainment. Innovation in game design, technology and storytelling is the passion that drives our agile studio of dedicated and talented game creators. Collaboration across all disciplines is vital to our success and is at the core of the inclusive culture we strive to foster every day. We empower our employees to take ownership of the features they develop and create their own solutions when challenges arise. As our studio grows, we want to bring even more risk-takers, innovators and diverse voices along for the ride as we continue to create the games that will defy convention and define the future of the medium. Skydance Interactive was formed in 2016 following Skydance’s acquisition of The Workshop Entertainment—an independent development studio founded by Treyarch veterans who built their reputation in the AAA console space working on hit titles such as Gears of War 4, XCom 2, Sorcery and The Evil Within. We set our sights on becoming the premiere studio in the burgeoning arena of Virtual Reality. Following the success of our first VR title Archangel, we elevated our ambition and tackled The Walking Dead universe in VR. The result was the 2020 genre-defining hit The Walking Dead: Saints & Sinners which has gone on to earn nominations for awards like “Best VR/AR Game” at The Game Awards and “PC Game of the Year” at the Golden Joystick Awards.

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Total Funding

103

Number of Employees

$20.8M

Revenue (est)

32%

Employee Growth %

N/A

Valuation

N/A

Accelerator

Company NameRevenueNumber of EmployeesEmployee GrowthTotal Funding
#1
$23.4M10312%N/A
#2
N/A103-6%N/A
#3
$24.6M1033%N/A
#4
$18.5M1037%N/A
#5
$18.5M1037%N/A