Redemption Games Revenue and Competitors
Estimated Revenue & Valuation
- Redemption Games's estimated annual revenue is currently $2.9M per year.
- Redemption Games's estimated revenue per employee is $101,000
- Redemption Games's total funding is $5M.
Employee Data
- Redemption Games has 29 Employees.
- Redemption Games grew their employee count by -9% last year.
Redemption Games's People
Name | Title | Email/Phone |
---|---|---|
1 | Co-Founder and COO at Redemption Games | Reveal Email/Phone |
2 | Founder and CEO | Reveal Email/Phone |
3 | Creative Lead | Reveal Email/Phone |
4 | Producer | Reveal Email/Phone |
5 | Senior Software Engineer | Reveal Email/Phone |
6 | Software Engineer | Reveal Email/Phone |
7 | Sr. Ux Designer | Reveal Email/Phone |
8 | Senior VFX Artist | Reveal Email/Phone |
9 | Game Designer | Reveal Email/Phone |
10 | Lead Software Engineer | Reveal Email/Phone |
Redemption Games Competitors & AlternativesAdd Company
Competitor Name | Revenue | Number of Employees | Employee Growth | Total Funding | Valuation |
---|---|---|---|---|---|
#1 | $6M | 37 | -3% | N/A | N/A |
#2 | $6.6M | 41 | -18% | N/A | N/A |
#3 | $257.3M | 910 | 0% | N/A | N/A |
#4 | $13.6M | 75 | -26% | N/A | N/A |
#5 | $4.1M | 29 | 0% | N/A | N/A |
#6 | $3.1M | 22 | 5% | N/A | N/A |
#7 | $3.4M | 24 | 4% | N/A | N/A |
#8 | $55.1M | 248 | 22% | N/A | N/A |
#9 | $12.5M | 71 | -13% | $5.3M | N/A |
#10 | $1.5M | 12 | -33% | N/A | N/A |
What Is Redemption Games?
ᅢᄁ¬ツᆲᅤモItᅢᄁ¬ツᆲ¬トᄁs more fun to be a pirate then it is to join the Navy.ᅢᄁ¬ツᆲᅡン - Steve Jobs. We just announced a new partnership with Supercell, the best mobile gaming company in the world. Thereᅢᄁ¬ツᆲ¬トᄁs no way to undersell it, its awesome. They have invested $5M for a minority stake in our company, but we remain an independent studio with full control of our destiny. Itᅢᄁ¬ツᆲ¬トᄁs seriously having our cake and eating it too. This is a second shot for Redemption to once more, try really hard to make an amazing mobile game. As always, and it's the same for everyone who works in this industry, the odds are stacked against us. I suppose thatᅢᄁ¬ツᆲ¬トᄁs one reason the mobile gaming business is both wickedly hateful and strangely alluring at the same time. Making a successful game is probably even harder than an old man like myself getting a solo win in Fortnite. So the question that Supercell asked me as we started to get to know each other remains, why? Why are we doing this? If you are thinking of starting a career in the games industry or deciding with what type of game company you would like to work with, there is probably no better question to delve into because making sure you have the right alignment with the studioᅢᄁ¬ツᆲ¬トᄁs culture you are about to join will matter far more than whether you think they are going to be commercially successful or not. So Iᅢᄁ¬ツᆲ¬トᄁm just going to tell you how my co-founder Dan Lin and I think about it. It canᅢᄁ¬ツᆲ¬トᄁt be just about the money. To really dedicate the emotional energy into caring about a product, so that your willing to fight, argue, cry and spill blood over small details that most people would think are really unimportant and stupid, like the vfx on an idle button state on a dumb popup panel, then there needs to be a larger motivation. For Redemption Games, the motivation for us stems from the craftsmanship of creating a great product. As Iᅢᄁ¬ツᆲ¬トᄁve told everyone who joins our team, the only promise we make, is that we are only going to ship a game we are proud to put our name on. This means we will be ridiculously stubborn about not giving up on even the smallest feature until we nail it, often redoing things over and over and over again. Sometimes, thereᅢᄁ¬ツᆲ¬トᄁs no silver bullet and you just gotta keep taking a lot of shots until you hit that target. A lot of how we operate as a studio falls from this higher principle. The most important, is as Supercell leads with on their homepage, ᅢᄁ¬ツᆲᅤモthe best teams make the best games.ᅢᄁ¬ツᆲᅡン We love and believe in this principal. And although I may be a bit biased, I happen to think weᅢᄁ¬ツᆲ¬トᄁve assembled one of the most amazing teams in the games industry. If you are a really talented game developer and asked me the best game studio to work for, I would have to say its Supercell. But if you donᅢᄁ¬ツᆲ¬トᄁt want to live in Helsinki, Finland, (its cold there in winter, I froze my butt off when I went to visit), then I hope you consider us a good second choice. We are located in Carlsbad, north of San Diego where it's ridiculously nice weather year round. We are hiring for many roles, please say hello! http://www.RedemptionGames.com
keywords:N/A$5M
Total Funding
29
Number of Employees
$2.9M
Revenue (est)
-9%
Employee Growth %
N/A
Valuation
N/A
Accelerator
Redemption Games News
A trio of Game 2s are on tonight's NBA schedule Atlanta at Miami, Minnesota at Memphis and New Orleans at Phoenix.
At the London Games Festival, a screenshot taken by Joe Meizies won the Rockstar game yet another award for promoting virtual photography,...
Jazz Game 1: Dallas can't replicate Luka Doncic, redemption for Rudy ... way to respond in Game 2 or risk needing to win three road games in...
AppLovin, a mobile marketing company that also owns a game studio, has made an investment in Sweet Escapes mobile game developer Redemption Games. Terms of the deal were not disclosed. The San Diego area-based Redemption Games is the brainchild of cofounders Michael Witz and Dan Lin, who led th ...
Redemption Games, a Carlsbad, California-based mobile game studio, raised $5m in funding. Supercell made the minority investment. The company intends to use the funds for the development and the launch of new titles. Co-founded in 2015 by Michael Witz and Dan Lin, Redemption Games is now hiri ...
Company Name | Revenue | Number of Employees | Employee Growth | Total Funding |
---|---|---|---|---|
#1 | $5M | 29 | -3% | N/A |
#2 | $4.9M | 29 | 7% | N/A |
#3 | $5.2M | 29 | 0% | N/A |
#4 | N/A | 29 | 0% | N/A |
#5 | $3M | 29 | -3% | N/A |