Redemption Games Competitors, Revenue, Alternatives and Pricing

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Overview

Location:
Total Funding:$5M
Industry:Gaming
Founded:2015
Lead Investor(s):N/A

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Estimated Revenue & Financials

  • Redemption Games's estimated annual revenue is currently $10.1M per year.(?)
  • Redemption Games's estimated revenue per employee is $202,000
  • Redemption Games's total funding is $5M.

Employee Data

  • Redemption Games has 50 Employees.(?)
  • Redemption Games grew their employee count by 39% last year.
  • Redemption Games currently has 1 job openings.

ᅢᄁ¬ツᆲᅤモItᅢᄁ¬ツᆲ¬トᄁs more fun to be a pirate then it is to join the Navy.ᅢᄁ¬ツᆲᅡン - Steve Jobs. We just announced a new partnership with Supercell, the best mobile gaming company in the world. Thereᅢᄁ¬ツᆲ¬トᄁs no way to undersell it, its awesome. They have invested $5M for a minority stake in our company, but we remain an independent studio with full control of our destiny. Itᅢᄁ¬ツᆲ¬トᄁs seriously having our cake and eating it too. This is a second shot for Redemption to once more, try really hard to make an amazing mobile game. As always, and it's the same for everyone who works in this industry, the odds are stacked against us. I suppose thatᅢᄁ¬ツᆲ¬トᄁs one reason the mobile gaming business is both wickedly hateful and strangely alluring at the same time. Making a successful game is probably even harder than an old man like myself getting a solo win in Fortnite. So the question that Supercell asked me as we started to get to know each other remains, why? Why are we doing this? If you are thinking of starting a career in the games industry or deciding with what type of game company you would like to work with, there is probably no better question to delve into because making sure you have the right alignment with the studioᅢᄁ¬ツᆲ¬トᄁs culture you are about to join will matter far more than whether you think they are going to be commercially successful or not. So Iᅢᄁ¬ツᆲ¬トᄁm just going to tell you how my co-founder Dan Lin and I think about it. It canᅢᄁ¬ツᆲ¬トᄁt be just about the money. To really dedicate the emotional energy into caring about a product, so that your willing to fight, argue, cry and spill blood over small details that most people would think are really unimportant and stupid, like the vfx on an idle button state on a dumb popup panel, then there needs to be a larger motivation. For Redemption Games, the motivation for us stems from the craftsmanship of creating a great product. As Iᅢᄁ¬ツᆲ¬トᄁve told everyone who joins our team, the only promise we make, is that we are only going to ship a game we are proud to put our name on. This means we will be ridiculously stubborn about not giving up on even the smallest feature until we nail it, often redoing things over and over and over again. Sometimes, thereᅢᄁ¬ツᆲ¬トᄁs no silver bullet and you just gotta keep taking a lot of shots until you hit that target. A lot of how we operate as a studio falls from this higher principle. The most important, is as Supercell leads with on their homepage, ᅢᄁ¬ツᆲᅤモthe best teams make the best games.ᅢᄁ¬ツᆲᅡン We love and believe in this principal. And although I may be a bit biased, I happen to think weᅢᄁ¬ツᆲ¬トᄁve assembled one of the most amazing teams in the games industry. If you are a really talented game developer and asked me the best game studio to work for, I would have to say its Supercell. But if you donᅢᄁ¬ツᆲ¬トᄁt want to live in Helsinki, Finland, (its cold there in winter, I froze my butt off when I went to visit), then I hope you consider us a good second choice. We are located in Carlsbad, north of San Diego where it's ridiculously nice weather year round. We are hiring for many roles, please say hello! http://www.RedemptionGames.com

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