Product Madness Revenue and Competitors
Estimated Revenue & Valuation
- Product Madness's estimated annual revenue is currently $35M per year.
- Product Madness's estimated revenue per employee is $42,118
Employee Data
- Product Madness has 831 Employees.
- Product Madness grew their employee count by 17% last year.
Product Madness's People
Name | Title | Email/Phone |
---|---|---|
1 | Technical Project Owner | Reveal Email/Phone |
2 | VP Strategy and Business Development | Reveal Email/Phone |
3 | Head Games | Reveal Email/Phone |
4 | Head Learning and Development | Reveal Email/Phone |
5 | Head Game - Lightning Link Casino | Reveal Email/Phone |
6 | Head UA Creative | Reveal Email/Phone |
7 | Head Performance Marketing | Reveal Email/Phone |
8 | Head, Growth Marketing | Reveal Email/Phone |
9 | Head Games | Reveal Email/Phone |
10 | VP Data Science Product Madness & Pixel United | Reveal Email/Phone |
Product Madness Competitors & AlternativesAdd Company
Competitor Name | Revenue | Number of Employees | Employee Growth | Total Funding | Valuation |
---|---|---|---|---|---|
#1 | $1.7M | 17 | 21% | N/A | N/A |
#2 | $15M | 262 | 16% | N/A | N/A |
#3 | N/A | 6725 | 7% | N/A | N/A |
#4 | $7.5M | 69 | -3% | N/A | N/A |
#5 | $35M | 538 | 0% | N/A | N/A |
#6 | $15M | 233 | -5% | N/A | N/A |
#7 | N/A | 400 | N/A | N/A | N/A |
#8 | $35M | 2663 | 3% | N/A | N/A |
#9 | $15M | 463 | N/A | N/A | N/A |
#10 | N/A | 6 | -54% | N/A | N/A |
What Is Product Madness?
Product Madness burst into life in 2007 as the brainchild of two Stanford Business MBA graduates who possessed an innate love of gaming. Initially, the entrepreneurs developed casual games for Facebook and mobile, before having a light-bulb moment in 2009 and refocusing their efforts with laser-guided precision on the exploding social casino genre. They have been bringing world-class social slots to real slots fans ever since. What followed was extraordinary growth, and it didn't take long for Product Madness - now a mover and shaker in social casino circles - to catch the eye of Aristocrat Technologies Inc., one of the world's largest manufacturers and designers of casino slot machines. So, in 2012, Aristocrat acquired the Madness, bringing together groundbreaking, land-based slots content with some of the greatest social slots gaming anywhere on the web. Both companies haven't looked back ever since! By leveraging Aristocrat's much-loved and successful brands, Product Madness flagship and most popular title, Heart of Vegas, has beguiled and entertained virtual currency players since launching in 2013. Indeed, Heart of Vegas is a top-grossing game on Facebook's charts and continues to capture mobile markets around the globe - including reigning as the #1 top-grossing social casino iOS app in Australia. If you would like to understand how Product Madness use and maintain your data, please see the link below in relation to our commitment in line with GDPR. http://www.productmadness.com/applicant-privacy-notice/
keywords:Gaming,MobileN/A
Total Funding
831
Number of Employees
$35M
Revenue (est)
17%
Employee Growth %
N/A
Valuation
N/A
Accelerator
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Company Name | Revenue | Number of Employees | Employee Growth | Total Funding |
---|---|---|---|---|
#1 | $168.9M | 832 | 29% | N/A |
#2 | $256.3M | 832 | 6% | N/A |
#3 | $35M | 834 | N/A | N/A |
#4 | $315.6M | 835 | 1% | N/A |
#5 | $169.7M | 836 | 6% | N/A |