OMESCAPE - Real Room Escape Game Revenue and Competitors
Estimated Revenue & Valuation
- OMESCAPE - Real Room Escape Game's estimated annual revenue is currently $6.1M per year.
- OMESCAPE - Real Room Escape Game's estimated revenue per employee is $164,000
Employee Data
- OMESCAPE - Real Room Escape Game has 37 Employees.
- OMESCAPE - Real Room Escape Game grew their employee count by 16% last year.
OMESCAPE - Real Room Escape Game's People
Name | Title | Email/Phone |
---|---|---|
1 | Co-founder | Reveal Email/Phone |
OMESCAPE - Real Room Escape Game Competitors & AlternativesAdd Company
Competitor Name | Revenue | Number of Employees | Employee Growth | Total Funding | Valuation |
---|---|---|---|---|---|
#1 | $18.5M | 90 | 5% | N/A | N/A |
#2 | $1.8M | 15 | 0% | N/A | N/A |
#3 | $53M | 235 | -2% | N/A | N/A |
#4 | $3.3M | 23 | 0% | N/A | N/A |
#5 | $272.7M | 950 | -8% | N/A | N/A |
#6 | $11.8M | 64 | 21% | N/A | N/A |
#7 | $16.2M | 79 | -2% | N/A | N/A |
#8 | $3.2M | 22 | -4% | N/A | N/A |
#9 | $23.8M | 116 | 252% | N/A | N/A |
#10 | $6.2M | 38 | 19% | N/A | N/A |
What Is OMESCAPE - Real Room Escape Game?
Real Room Escape Game is the latest trend of real-life social involvement game. A group of players are physically trapped in a room for an hour, and they need to escape by exploiting their surroundings. The concept originates from ?Online Escape Games?. But instead of pointing your mouse and clicking on the screen, you will need to use your senses and interact with the environment. "It was an incredibly engaging, hands-on, immersive, and social gaming experience! Completely different from video gaming and the virtual room escape games that Omescape was inspired by." - Local News for Chinese "Along the way, there were lots of delightful surprises, things that made us felt that we were walking through a real-life video game. Hidden chambers would spring open. Clues would appear, seemingly out of thin air. And to add to the drama, there was a soundtrack, interrupted every ten minutes by a voice telling us how much time we had left." - Lauren Davis on io9 "The newest trend in interactive gaming foregoes the digital realm altogether. Inspired by escape-the-room video games like Crimson Room and QP-Shot, real life escapes lock teams in rooms filled with riddles, puzzles, and clues that, when connected, unlock the door." - 7x7
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Total Funding
37
Number of Employees
$6.1M
Revenue (est)
16%
Employee Growth %
N/A
Valuation
N/A
Accelerator
Company Name | Revenue | Number of Employees | Employee Growth | Total Funding |
---|---|---|---|---|
#1 | $4.3M | 37 | -12% | N/A |
#2 | $8.6M | 37 | 6% | N/A |
#3 | $8.6M | 37 | -14% | N/A |
#4 | $4.4M | 37 | 9% | N/A |
#5 | $8.6M | 37 | 9% | N/A |