Immersed Games Revenue and Competitors
Estimated Revenue & Valuation
- Immersed Games's estimated annual revenue is currently $1.7M per year.
- Immersed Games's estimated revenue per employee is $99,000
Employee Data
- Immersed Games has 17 Employees.
- Immersed Games grew their employee count by -11% last year.
Immersed Games's People
Name | Title | Email/Phone |
---|---|---|
1 | Founder & CEO | Reveal Email/Phone |
2 | Co Founder, Director HR & Operations | Reveal Email/Phone |
3 | Creative Director, Co-Founder | Reveal Email/Phone |
4 | Technical Director | Reveal Email/Phone |
5 | 2d Artist/ Animator | Reveal Email/Phone |
6 | Producer | Reveal Email/Phone |
7 | 3D Environment Artist | Reveal Email/Phone |
8 | Web Developer | Reveal Email/Phone |
9 | Consultant - NSF Innovative Postdoctoral Entrepreneurial Research Fellow | Reveal Email/Phone |
10 | UX/UI Designer | Reveal Email/Phone |
Immersed Games Competitors & AlternativesAdd Company
Competitor Name | Revenue | Number of Employees | Employee Growth | Total Funding | Valuation |
---|---|---|---|---|---|
#1 | $0M | 1 | -50% | N/A | N/A |
#2 | $2.5M | 22 | 22% | N/A | N/A |
#3 | $7.7M | 52 | 11% | N/A | N/A |
#4 | $1.6M | 17 | 0% | N/A | N/A |
#5 | $1.9M | 19 | N/A | N/A | N/A |
#6 | $18.3M | 111 | 14% | N/A | N/A |
#7 | $0.3M | 4 | N/A | N/A | N/A |
#8 | $5M | 38 | 9% | N/A | N/A |
#9 | $16.8M | 102 | 7% | N/A | N/A |
#10 | $25.4M | 140 | -3% | N/A | N/A |
What Is Immersed Games?
Immersed Games is harnessing the engaging power of video games to create a hands-on experiential learning platform. Their flagship product, Tyto Online (www.tytoonline.com), is a video game for middle school students to learn science content and skills — designed for the new science standards that are being implemented across the country. The student experience includes activities like building complex ecosystems from scratch to learn ecology or working with a botanist to solve a food shortage as they learn genetics. They have received grants from the Dept. of Education and NSF (actively on a Phase II), and were purchased by educational agencies for over 4,000 students this school year. Their long-term goal is to take the platform they're building and open it up for partners to build content in top of it, becoming a video game experience with nearly unlimited content.
keywords:N/AN/A
Total Funding
17
Number of Employees
$1.7M
Revenue (est)
-11%
Employee Growth %
N/A
Valuation
N/A
Accelerator
Immersed Games News
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Company Name | Revenue | Number of Employees | Employee Growth | Total Funding |
---|---|---|---|---|
#1 | $1M | 17 | 6% | N/A |
#2 | $1.4M | 17 | N/A | N/A |
#3 | $3.6M | 17 | -6% | N/A |
#4 | $1.4M | 17 | N/A | N/A |
#5 | $2.7M | 18 | 0% | N/A |