Generation Esports Revenue and Competitors

Location

N/A

Total Funding

Sports

Industry

Estimated Revenue & Valuation

  • Generation Esports's estimated annual revenue is currently $9.9M per year.(i)
  • Generation Esports's estimated revenue per employee is $144,000

Employee Data

  • Generation Esports has 69 Employees.(i)
  • Generation Esports grew their employee count by -19% last year.

Generation Esports's People

NameTitleEmail/Phone
1
Co-Founder & CEOReveal Email/Phone
2
Co-Founder & CTOReveal Email/Phone
3
VP EngineeringReveal Email/Phone
4
VP Educational InnovationReveal Email/Phone
5
Chief Financial OfficerReveal Email/Phone
6
Director Competitive StrategyReveal Email/Phone
7
Senior Director OperationsReveal Email/Phone
8
Platform Service ManagerReveal Email/Phone
9
Education Integrations ManagerReveal Email/Phone
10
Learning Design ManagerReveal Email/Phone
Competitor NameRevenueNumber of EmployeesEmployee GrowthTotal FundingValuation
#1
$3.1M284%N/AN/A
#2
$3M27-21%N/AN/A
#3
$6.3M4911%N/AN/A
#4
$3.2M29-9%N/AN/A
#5
$4.9M389%N/AN/A
#6
$9.6M67-12%N/AN/A
#7
$2.7M24-11%N/AN/A
#8
$179.4M8019%N/AN/A
#9
$28.9M164-14%N/AN/A
#10
$1.8M19-5%N/AN/A
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What Is Generation Esports?

Generation Esports started back in 2012 with the launch of the High School Esports League (aka HSEL), an organization dedicated to the growth of esports at the high school level. We believe every student should have the ability to compete in esports at their learning institutions. We provide support for those schools wanting to tackle the daunting task of launching new programs. Through Generation Esports, the HSEL provides powerful new software to assist schools in managing new and existing esports programs in coaching and competition. It is also, and most importantly, a platform that tracks student success and compiles an esports resume all in one place. We also specialize in recruiting, with numerous proprietary algorithms that track student success. In 2020, we launched the Middle School Esports League as a safe and fun way to introduce middle school students to the world of esports. This is part of our larger effort of creating a pipeline for students; starting in middle school through college and beyond.

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Total Funding

69

Number of Employees

$9.9M

Revenue (est)

-19%

Employee Growth %

N/A

Valuation

N/A

Accelerator

Generation Esports News

2022-04-19 - Real Luck Group Ltd. Files Full Year 2021 Financial Results

Luckbox is a wagering platform built for a new generation of players, offering betting on esports, sports and casino games (CNW...

2022-04-13 - Esports team hopes to be Cincinnati's fourth pro sports franchise

"Cincinnati is such a charitable city, and what we want to do is build the next generation of philanthropists with esports," she added.

2022-03-30 - Velocity Esports, A Next Generation Esports+Entertainment Company, Launches Omnichannel Platform in Fast

Velocity Esports, A Next Generation Esports+Entertainment Company, Launches Omnichannel Platform in Fast Growing Sector. News Provided By.

2020-11-10 - Generation Esports will create 25 gaming labs in high schools nationwide

Generation Esports announced today that its High School Esports League has teamed up with the Army National Guard, Asus, and Intel to put esports gaming labs in 25 schools in North America. The league is taking applications from schools starting today. The selected schools will receive an espor ...

Company NameRevenueNumber of EmployeesEmployee GrowthTotal Funding
#1
$15.1M690%N/A
#2
$9M69N/AN/A
#3
$18M695%N/A
#4
$14.1M709%N/A
#5
$17M70N/AN/A