Generation Esports Revenue and Competitors
Estimated Revenue & Valuation
- Generation Esports's estimated annual revenue is currently $9.9M per year.
- Generation Esports's estimated revenue per employee is $144,000
Employee Data
- Generation Esports has 69 Employees.
- Generation Esports grew their employee count by -19% last year.
Generation Esports's People
Name | Title | Email/Phone |
---|---|---|
1 | Co-Founder & CEO | Reveal Email/Phone |
2 | Co-Founder & CEO | Reveal Email/Phone |
3 | Co-Founder & CTO | Reveal Email/Phone |
4 | VP Engineering | Reveal Email/Phone |
5 | VP Educational Innovation | Reveal Email/Phone |
6 | Chief Financial Officer | Reveal Email/Phone |
7 | Director Competitive Strategy | Reveal Email/Phone |
8 | Senior Director Operations | Reveal Email/Phone |
9 | Platform Service Manager | Reveal Email/Phone |
10 | Education Integrations Manager | Reveal Email/Phone |
Generation Esports Competitors & AlternativesAdd Company
Competitor Name | Revenue | Number of Employees | Employee Growth | Total Funding | Valuation |
---|---|---|---|---|---|
#1 | $3.1M | 28 | 4% | N/A | N/A |
#2 | $3M | 27 | -21% | N/A | N/A |
#3 | $6.3M | 49 | 11% | N/A | N/A |
#4 | $3.2M | 29 | -9% | N/A | N/A |
#5 | $4.9M | 38 | 9% | N/A | N/A |
#6 | $9.6M | 67 | -12% | N/A | N/A |
#7 | $2.7M | 24 | -11% | N/A | N/A |
#8 | $179.4M | 801 | 9% | N/A | N/A |
#9 | $28.9M | 164 | -14% | N/A | N/A |
#10 | $1.8M | 19 | -5% | N/A | N/A |
What Is Generation Esports?
Generation Esports started back in 2012 with the launch of the High School Esports League (aka HSEL), an organization dedicated to the growth of esports at the high school level. We believe every student should have the ability to compete in esports at their learning institutions. We provide support for those schools wanting to tackle the daunting task of launching new programs. Through Generation Esports, the HSEL provides powerful new software to assist schools in managing new and existing esports programs in coaching and competition. It is also, and most importantly, a platform that tracks student success and compiles an esports resume all in one place. We also specialize in recruiting, with numerous proprietary algorithms that track student success. In 2020, we launched the Middle School Esports League as a safe and fun way to introduce middle school students to the world of esports. This is part of our larger effort of creating a pipeline for students; starting in middle school through college and beyond.
keywords:N/AN/A
Total Funding
69
Number of Employees
$9.9M
Revenue (est)
-19%
Employee Growth %
N/A
Valuation
N/A
Accelerator
Generation Esports News
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"Cincinnati is such a charitable city, and what we want to do is build the next generation of philanthropists with esports," she added.
Velocity Esports, A Next Generation Esports+Entertainment Company, Launches Omnichannel Platform in Fast Growing Sector. News Provided By.
Generation Esports announced today that its High School Esports League has teamed up with the Army National Guard, Asus, and Intel to put esports gaming labs in 25 schools in North America. The league is taking applications from schools starting today. The selected schools will receive an espor ...
Company Name | Revenue | Number of Employees | Employee Growth | Total Funding |
---|---|---|---|---|
#1 | $15.1M | 69 | 0% | N/A |
#2 | $9M | 69 | N/A | N/A |
#3 | $18M | 69 | 5% | N/A |
#4 | $14.1M | 70 | 9% | N/A |
#5 | $17M | 70 | N/A | N/A |