Gamelearn Competitors, Revenue, Alternatives and Pricing

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Total Funding:$7.1M
Lead Investor(s):N/A

Industry Ranking

State Ranking

Growjo 10k Ranking

Estimated Revenue & Financials

  • Gamelearn's estimated annual revenue is currently $29.4M per year.(?)
  • Gamelearn's estimated revenue per employee is $165,000
  • Gamelearn's total funding is $7.1M.

Employee Data

  • Gamelearn has 178 Employees.(?)
  • Gamelearn grew their employee count by 22% last year.
  • Gamelearn currently has 22 job openings.

Gamelearn? is the world-leading company in skills training through video games and a pioneer in the development of game-based learning solutions. With over 15 years of experience, it has trained more than 100,000 professionals from more than 600 companies all over the 5 continents. Gamelearn? has revolutionized corporate training by creating the game-based learning platform, a market leader, and becoming a global solution for any Training and Development department: - Based on the cloud: no need to install additional software. - Universal access: just an internet connection is required. - Multidevice: Adapts to any device, PC, tablet, smartphone? - Multilanguage: A training solution translated to more than 5 languages. Through their training solutions, Gamelearn? deepens in the development of skills and competencies necessary to achieve personal and professional success: - Serious Game Pacific?: a manual, step by step, on leading and managing high performance teams. - Serious Game Merchants?: a complete course based on negotiation, communication and conflict resolution. - Serious Game Triskelion?: a system to manage time and improve personal productivity. - Serious Game 2100?: manage 27 real customer-service situations in a 100% customizable serious game. - Serious Game ADA?: the tool that makes any onboarding process an attractive, fun and engaging experience for all students. These serious games combine: - Contents of the highest quality and a fundamentally practical approach. - A simulator that allows students to practice the skills and techniques learned and receive personalized feedback. - The use of gamification techniques turns the training into a fun and addictive experience. To get more information: