Gamelearn Revenue and Competitors
Estimated Revenue & Valuation
- Gamelearn's estimated annual revenue is currently $28.7M per year.
- Gamelearn's estimated revenue per employee is $177,375
- Gamelearn's total funding is $7.4M.
Employee Data
- Gamelearn has 162 Employees.
- Gamelearn grew their employee count by -14% last year.
Gamelearn's People
Name | Title | Email/Phone |
---|---|---|
1 | Founder & CEO | Reveal Email/Phone |
2 | Art Producer Manager & Art Director | Reveal Email/Phone |
3 | Chief RevOps Officer | Reveal Email/Phone |
4 | Chief Strategic Partnerships & Alliances Officer | Reveal Email/Phone |
5 | Chief Customer Success Officer | Reveal Email/Phone |
6 | Customer Success Director | Reveal Email/Phone |
7 | Chief Product Officer | Reveal Email/Phone |
8 | Director Account Management | Reveal Email/Phone |
9 | Director de Gamelearn en Mexico | Reveal Email/Phone |
10 | Enterprise Account Manager | Reveal Email/Phone |
Gamelearn Competitors & AlternativesAdd Company
Competitor Name | Revenue | Number of Employees | Employee Growth | Total Funding | Valuation |
---|---|---|---|---|---|
#1 | $2.2M | 22 | -35% | N/A | N/A |
What Is Gamelearn?
Gamelearn? is the world-leading company in skills training through video games and a pioneer in the development of game-based learning solutions. With over 15 years of experience, it has trained more than 100,000 professionals from more than 600 companies all over the 5 continents. Gamelearn? has revolutionized corporate training by creating the game-based learning platform, a market leader, and becoming a global solution for any Training and Development department: - Based on the cloud: no need to install additional software. - Universal access: just an internet connection is required. - Multidevice: Adapts to any device, PC, tablet, smartphone? - Multilanguage: A training solution translated to more than 5 languages. Through their training solutions, Gamelearn? deepens in the development of skills and competencies necessary to achieve personal and professional success: - Serious Game Pacific?: a manual, step by step, on leading and managing high performance teams. - Serious Game Merchants?: a complete course based on negotiation, communication and conflict resolution. - Serious Game Triskelion?: a system to manage time and improve personal productivity. - Serious Game 2100?: manage 27 real customer-service situations in a 100% customizable serious game. - Serious Game ADA?: the tool that makes any onboarding process an attractive, fun and engaging experience for all students. These serious games combine: - Contents of the highest quality and a fundamentally practical approach. - A simulator that allows students to practice the skills and techniques learned and receive personalized feedback. - The use of gamification techniques turns the training into a fun and addictive experience. To get more information: http://bit.ly/1Nxyy80
keywords:N/A$7.4M
Total Funding
162
Number of Employees
$28.7M
Revenue (est)
-14%
Employee Growth %
N/A
Valuation
N/A
Accelerator
Gamelearn News
PlayGen, Gamelearn, G-Cube, Growth Engineering, BreakAway Games, StratBeans Consulting, Indusgeeks Solutions, Wrainb, mLevel.
Some of the major and emerging players within the market are PlayGen, Gamelearn, BreakAway Games, G-Cube, Growth Engineering,...
Join Gamelearn to build your own game live and discover training video games and how they can innovate learning and development programs. Register...
Layer1 raised $2.1M; Gamelearn raised $5M; BacklotCars raised $8; DrChrono raised $10M Layer1: Layer1 is a cryptoasset investment and infrastructure platform. One months-old, San Francisco-based company has raised $2.1 million in funding from Peter Thiel, Digital Currency Group, and Jeffrey Tar ...
Gamelearn, which develops video games to deliver corporate training, has scored $5 million in Series A funding. Participating in the new financing round is previous backer Kibo Ventures, along with Oak3Capital, All Iron Ventures, UL Invest, and Inveready. The Madrid-based startup says that it w ...
Company Name | Revenue | Number of Employees | Employee Growth | Total Funding |
---|---|---|---|---|
#1 | N/A | 162 | 71% | N/A |
#2 | $7.5M | 162 | 5% | N/A |
#3 | $7.5M | 162 | 7% | N/A |
#4 | $15M | 162 | 7% | N/A |
#5 | $25.8M | 162 | N/A | N/A |