Gamelearn Revenue and Competitors

Spain

Location

$7.4M

Total Funding

Learning

Industry

Estimated Revenue & Valuation

  • Gamelearn's estimated annual revenue is currently $28.7M per year.(i)
  • Gamelearn's estimated revenue per employee is $177,375
  • Gamelearn's total funding is $7.4M.

Employee Data

  • Gamelearn has 162 Employees.(i)
  • Gamelearn grew their employee count by -14% last year.
Competitor NameRevenueNumber of EmployeesEmployee GrowthTotal FundingValuation
#1
$3.9M3431%N/AN/A
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Gamelearn? is the world-leading company in skills training through video games and a pioneer in the development of game-based learning solutions. With over 15 years of experience, it has trained more than 100,000 professionals from more than 600 companies all over the 5 continents. Gamelearn? has revolutionized corporate training by creating the game-based learning platform, a market leader, and becoming a global solution for any Training and Development department: - Based on the cloud: no need to install additional software. - Universal access: just an internet connection is required. - Multidevice: Adapts to any device, PC, tablet, smartphone? - Multilanguage: A training solution translated to more than 5 languages. Through their training solutions, Gamelearn? deepens in the development of skills and competencies necessary to achieve personal and professional success: - Serious Game Pacific?: a manual, step by step, on leading and managing high performance teams. - Serious Game Merchants?: a complete course based on negotiation, communication and conflict resolution. - Serious Game Triskelion?: a system to manage time and improve personal productivity. - Serious Game 2100?: manage 27 real customer-service situations in a 100% customizable serious game. - Serious Game ADA?: the tool that makes any onboarding process an attractive, fun and engaging experience for all students. These serious games combine: - Contents of the highest quality and a fundamentally practical approach. - A simulator that allows students to practice the skills and techniques learned and receive personalized feedback. - The use of gamification techniques turns the training into a fun and addictive experience. To get more information: http://bit.ly/1Nxyy80

keywords:N/A

$7.4M

Total Funding

162

Number of Employees

$28.7M

Revenue (est)

-14%

Employee Growth %

N/A

Valuation

N/A

Accelerator

Gamelearn News

2022-04-20 - Corporate Game-Based Learning Market SWOT Analysis ...

PlayGen, Gamelearn, G-Cube, Growth Engineering, BreakAway Games, StratBeans Consulting, Indusgeeks Solutions, Wrainb, mLevel.

2022-04-13 - Corporate Game-Based Learning Market to Witness ...

Some of the major and emerging players within the market are PlayGen, Gamelearn, BreakAway Games, G-Cube, Growth Engineering,...

2022-04-06 - Gamification: A Winning Corporate Learning Strategy

Join Gamelearn to build your own game live and discover training video games and how they can innovate learning and development programs. Register...

2018-12-20 - Daily funding roundup - December 20th, 2018

Layer1 raised $2.1M; Gamelearn raised $5M; BacklotCars raised $8; DrChrono raised $10M Layer1: Layer1 is a cryptoasset investment and infrastructure platform. One months-old, San Francisco-based company has raised $2.1 million in funding from Peter Thiel, Digital Currency Group, and Jeffrey Tar ...

2018-12-20 - Gamelearn closes $5M Series A to develop video games for corporate training

Gamelearn, which develops video games to deliver corporate training, has scored $5 million in Series A funding. Participating in the new financing round is previous backer Kibo Ventures, along with Oak3Capital, All Iron Ventures, UL Invest, and Inveready. The Madrid-based startup says that it w ...

Company NameRevenueNumber of EmployeesEmployee GrowthTotal Funding
#1
N/A16271%N/A
#2
$51.7M16217%N/A
#3
$51.7M1622%N/A
#4
$25.8M162-1%N/A
#5
$18.7M16282%N/A