GIGXR Revenue and Competitors

Location

N/A

Total Funding

3D

Industry

Estimated Revenue & Valuation

  • GIGXR's estimated annual revenue is currently $2.9M per year.(i)
  • GIGXR's estimated revenue per employee is $119,000

Employee Data

  • GIGXR has 24 Employees.(i)
  • GIGXR grew their employee count by -17% last year.

GIGXR's People

NameTitleEmail/Phone
1
FounderReveal Email/Phone
2
CEOReveal Email/Phone
3
CEOReveal Email/Phone
4
VP ProductReveal Email/Phone
5
VP Global SalesReveal Email/Phone
6
VP Customer ExperienceReveal Email/Phone
7
XR Product ManagerReveal Email/Phone
8
Senior Unity EngineerReveal Email/Phone
9
Co-Founder Reveal Email/Phone
10
Customer Experience SpecialistReveal Email/Phone
Competitor NameRevenueNumber of EmployeesEmployee GrowthTotal FundingValuation
#1
$1.1M110%N/AN/A
#2
$24270M2786321%$4BN/A
#3
$3M2532%N/AN/A
#4
$5.8M43-12%N/AN/A
#5
$0.6M150%$7.5MN/A
#6
$2.9M24-17%N/AN/A
#7
$5M37N/AN/AN/A
#8
$5.2M383%N/AN/A
#9
$9.3M63-9%$122MN/A
#10
$1.8M18-5%N/AN/A
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What Is GIGXR?

At GIGXR we have a proven track record for recognizing key problems in education and training and unlocking the potential of extended reality (XR) technologies to solve them. We are an energetic and responsive company creating innovative applications to solve perennial problems around visualization and 3D understanding in the education and training market. Our flagship applications, HoloPatient and HoloHuman, facilitate clinical skills practice and anatomy learning. Designed to simulate, enhance and extend already existing pedagogical approaches, our tools support active and collaborative learning, simulation and visualisation of 3D concepts. Connected and powered by our proprietary management platform, these applications provide the ultimate visual tools for education and training in medical, nursing, health science, and anatomy ideal for schools in higher education, vocational education, hospitals, industry, government and college prep markets.

keywords:N/A

N/A

Total Funding

24

Number of Employees

$2.9M

Revenue (est)

-17%

Employee Growth %

N/A

Valuation

N/A

Accelerator

GIGXR News

2022-04-13 - Big XR News from Geenee AR, Ready Player Me, Izumi World, Unity, and GigXR

GigXR, a rising provider of XR healthcare training solutions, ... The joint venture will merge GigXR's user base with fresh eLearning tools...

2022-04-06 - GigXR and ANIMA RES Partner to Scale Mixed Reality ...

The partnership will integrate ANIMA RES' award-winning Insight Series into the GigXR Immersive Learning Platform to allow learners to see high-...

Company NameRevenueNumber of EmployeesEmployee GrowthTotal Funding
#1
$3.4M240%N/A
#2
$2.5M24-33%$13.8M
#3
$3M24-4%N/A
#4
$5.5M24-53%N/A
#5
$2.4M2414%N/A