Electronic Entertainment Design and Research Revenue and Competitors

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Total Funding

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Industry

Estimated Revenue & Valuation

  • Electronic Entertainment Design and Research's estimated annual revenue is currently $2.7M per year.(i)
  • Electronic Entertainment Design and Research's estimated revenue per employee is $81,600

Employee Data

  • Electronic Entertainment Design and Research has 33 Employees.(i)

Electronic Entertainment Design and Research's People

NameTitleEmail/Phone
1
Director, Data PartnershipsReveal Email/Phone
2
President, CEO and Executive Chairman Reveal Email/Phone
Competitor NameRevenueNumber of EmployeesEmployee GrowthTotal FundingValuation
#1
$24M21410%N/AN/A
#2
$4.8M52-4%N/AN/A
#3
$2.9M369%N/AN/A
#4
$22.4M2005%N/AN/A
#5
$1.7M249%N/AN/A
#6
$10.1M99-1%N/AN/A
#7
$5.8M639%N/AN/A
#8
$3.2M39N/AN/AN/A
#9
$5.8M63-3%N/AN/A
#10
$0.8M13N/AN/AN/A
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What Is Electronic Entertainment Design and Research?

Electronic Entertainment Design and Research (EEDAR) empowers investors, publishers and developers to make more intelligent decisions about the games they are creating and the capital being spent to produce them. Each year hundreds of millions of dollars are effectively wasted due to rework or cancelled games. EEDAR's world class products and services solve the two core problems behind this: poor game designs and lack of objective fact based due diligence during the green light process.

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Total Funding

33

Number of Employees

$2.7M

Revenue (est)

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Employee Growth %

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Valuation

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Accelerator

Electronic Entertainment Design and Research News

2022-04-20 - Smart Sensor Market Size Worth $77.74Bn, Globally, by 2028 ...

Biosensors and electronic, chemical, and smart grid sensors are ... The design and modeling of an instrumentation amplifier analog cell for...

2022-04-20 - FPGA Market will Touch USD 25.85 Billion at an 11.2% CAGR ...

According to a comprehensive research report by Market Research Future (MRFR), ... To achieve increased range, data processing, & electronic...

2022-04-19 - Worldwide Electronic Textiles, Skin Patches and Wearable Electronics, Batteries & Sensors Industry to 2032 - In-depth Commercial Assessment Including Products, Producers, Functionalities and Prices

1.8 Wearable electronics in the textiles industry ... 1.11 Entertainment 1.12 Growth in flexible and ... 7 RESEARCH METHODOLOGY 8 REFERENCES

2015-10-08 - Esports reports shows the consumer habits of 15M competitive gaming viewers

Here’s a statistic that certain traditional sports casters can chew on: Esports attracts an audience of over 15 million fans. That’s a lot of eyeballs generating a ton of potential marketing opportunity. This is according to a report by video game industry research firm EEDAR, which observed th ...

2015-05-07 - Logitech and Razer dominate the PC gaming mouse market — and e-sports fuels growth

Two PC gaming mice makers count for 71 percent of the market. EEDAR’s PC Peripheral Market 2015 report looks into consumer preferences for top-tier PC gaming peripherals, and it finds that Logitech G and Razer lead the pack when it comes to gaming mice. The report shows that almost 42 percent o ...

Company NameRevenueNumber of EmployeesEmployee GrowthTotal Funding
#1
$2.6M333%N/A
#2
$2.6M3310%N/A
#3
$5.8M330%N/A
#4
$4M33-11%N/A
#5
$7.1M33-6%N/A