Classcraft Revenue and Competitors

Sherbrooke, QC CAN

Location

N/A

Total Funding

BabyTech

Industry

Estimated Revenue & Valuation

  • Classcraft's estimated annual revenue is currently $1.1M per year.(i)
  • Classcraft's estimated revenue per employee is $96,000

Employee Data

  • Classcraft has 11 Employees.(i)
  • Classcraft grew their employee count by -39% last year.

Classcraft's People

NameTitleEmail/Phone
1
Co-founder & PresidentReveal Email/Phone
2
Chief Revenue OfficerReveal Email/Phone
3
Partnership ManagerReveal Email/Phone
4
Partnership Manager Reveal Email/Phone
5
Partnership ManagerReveal Email/Phone
6
Partnership ManagerReveal Email/Phone
7
International Account ExecutiveReveal Email/Phone
8
Account ExecutiveReveal Email/Phone
9
Account ExecutiveReveal Email/Phone
10
Product Content SpecialistReveal Email/Phone
Competitor NameRevenueNumber of EmployeesEmployee GrowthTotal FundingValuation
#1
$2M15-29%N/AN/A
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What Is Classcraft?

Classcraft is a free online, educational role-playing game that teachers and students play together in the classroom. By using many of the conventions traditionally found in games today, students can level up, work in teams, and earn powers that have real-world consequences. Acting as a gamification layer around any existing curriculum, the game transforms the way a class is experienced throughout the school year. Classcraft is available via web browser and native apps for iOS and Android devices. Classcraft (www.classcraft.com) has received broad acceptance, along with a number of education and design nominations and awards.

keywords:N/A

N/A

Total Funding

11

Number of Employees

$1.1M

Revenue (est)

-39%

Employee Growth %

N/A

Valuation

N/A

Accelerator

Classcraft News

2022-04-17 - Student Engagement Software Market Size, Scope And ...

... And Outlook | ICLASSPRO INC., Ellucian Company L.P., Skyward Inc., GoGuardian, Nearpod, Schoox, ConexEd, TeacherZone, Classcraft Studios Inc., Echo360.

2022-04-17 - E-Learning Gamification Market Impressive Gains – Ripon ...

Badgeville, Recurrence Inc., BI WORLDWIDE, Microsoft, SAP, Classcraft Studios, Top Hat, MPS Interactive Systems, Cognizant, D2L Corporation, Fundamentor, Kuato...

2022-04-17 - Gamification In Education Market Size, Scope And Outlook ...

Microsoft, MPS Interactive, NIIT, Bunchball, D2L, Top Hat, Classcraft Studios, Recurrence, Fundamentor, Cognizant. Market factors could use prospect...

Company NameRevenueNumber of EmployeesEmployee GrowthTotal Funding
#1
$0.9M11-15%N/A
#2
$1.5M180%N/A
#3
N/A2353%N/A
#4
$2.6M2653%N/A
#5
$3.3M2817%N/A