Academy of Interactive Arts and Sciences Revenue and Competitors

Location

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Total Funding

Gaming

Industry

Estimated Revenue & Valuation

  • Academy of Interactive Arts and Sciences's estimated annual revenue is currently $4.1M per year.(i)
  • Academy of Interactive Arts and Sciences's estimated revenue per employee is $141,400

Employee Data

  • Academy of Interactive Arts and Sciences has 29 Employees.(i)
  • Academy of Interactive Arts and Sciences grew their employee count by 12% last year.

Academy of Interactive Arts and Sciences's People

NameTitleEmail/Phone
1
Podcast Producer / Community ManagerReveal Email/Phone
2
ProducerReveal Email/Phone
3
PresidentReveal Email/Phone
Competitor NameRevenueNumber of EmployeesEmployee GrowthTotal FundingValuation
#1
$6M37-3%N/AN/A
#2
$6.6M41-18%N/AN/A
#3
$257.3M9100%N/AN/A
#4
$13.6M75-26%N/AN/A
#5
$4.1M290%N/AN/A
#6
$3.1M225%N/AN/A
#7
$3.4M244%N/AN/A
#8
$55.1M24822%N/AN/A
#9
$12.5M71-13%$5.3MN/A
#10
$1.5M12-33%N/AN/A
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What Is Academy of Interactive Arts and Sciences?

The AIAS is a non-profit member organization of over 9,000 members, solely dedicated to serving the entertainment software industry. Who is involved in the Academy? Historically, the Academy's board includes senior executives from the major videogame companies, including Sony, Nintendo, EA, Microsoft, Activision, and Ubisoft. Current members represent such varied fields as: art and graphics, animation, acting, interactive design, production, software engineering, sound design and music, testing and quality assurance, video and special effects, editorial and storyline writing, as well as the business segment of the industry. Why does the Academy exist? The Academy's mission is to promote, communicate and advance the common interests in the worldwide entertainment software community. Who can become a member? Only qualified professionals who work in the industry can become voting Academy members. The basic qualification for voting membership is two years continuous full-time experience on a design team or as a quality control executive, plus a named credit on a game that has been published in North America. Business executives and Marketing people are encouraged to join the Academy as well. Students and team members with less than two years experience can join as non-voting members. What does it mean to be a "voting member"? Each year the Academy presents its own Academy awards to recognize the very best videogames, computer games, online entertainment, and individual and team craft achievement. The recipients of these awards are determined in a vote by Academy members. By applying the membership standards and by limiting voting rights to qualified professionals, Interactive Academy Awards represent the voice of the talent pool of our industry. How are the finalists selected? In each category, award finalists are determined by a large block of the most senior Academy members. These members volunteer their time to review nominations and create group rankings to advance the very best examples of the art and sciences of interactive software games. Products are nominated by developers and publishers who pay a fee to enter the competition. These fees help cover the cost of the Award program. Why are the Academy's Awards special? No other award in interactive gaming is determined only by the talent. No one is more qualified than the men and women who make the games to select the best examples of our industry. By applying strict artistic standards, and by focusing on the best examples of our craft, we honor members of our own community. In this way, we bring artistic achievement, not sales success, to the forefront, and raise the standard of excellence in games. That is distinctly a responsibility and honor for talent.

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Total Funding

29

Number of Employees

$4.1M

Revenue (est)

12%

Employee Growth %

N/A

Valuation

N/A

Accelerator

Academy of Interactive Arts and Sciences News

2019-04-24 - Insomniac’s Ted Price nabs the second annual GamesBeat Visionary Award

We pulled off a nice surprise by giving Ted Price, the CEO of Insomniac Games, our second annual GamesBeat Visionary Award. It was like our own little Easter egg inside the GamesBeat Summit 2019 event in Los Angeles. Price spoke with Morgan Webb of Bonfire Studios about crafting community and c ...

2019-03-05 - Ted Price interview — Insomniac’s 25 years of excellence, Spider-Man, and leadership

Ted Price is basking in the glow of the success of Marvel’s Spider-Man, which has sold more than 9 million copies since it debuted last fall. But the CEO of Insomniac Games had very humble beginnings in the video game industry. He started Insomniac Games (first known as Extreme Software) in 199 ...

2019-02-13 - Halo steward Bonnie Ross accepts the Hall of Fame award at the DICE Awards

Bonnie Ross, the corporate vice president at Microsoft and head of 343 Industries, received the Hall of Fame award at the DICE Awards. Ross didn’t create Halo. That was Bungie. But she believed in the universe of Halo. When Bungie left Microsoft and went off to make Destiny, Ross stayed with Ha ...

Company NameRevenueNumber of EmployeesEmployee GrowthTotal Funding
#1
$2M29-9%N/A
#2
N/A294%N/A
#3
$4.6M29N/AN/A
#4
$2.9M29N/AN/A
#5
$3.3M29-15%N/A