3D Realms Revenue and Competitors

Aalborg,

Location

N/A

Total Funding

3D

Industry

Estimated Revenue & Valuation

  • 3D Realms's estimated annual revenue is currently $6.8M per year.(i)
  • 3D Realms's estimated revenue per employee is $136,000

Employee Data

  • 3D Realms has 50 Employees.(i)
  • 3D Realms grew their employee count by -4% last year.

3D Realms's People

NameTitleEmail/Phone
1
Marketing DirectorReveal Email/Phone
2
Project and Production ManagerReveal Email/Phone
3
Social Media ManagerReveal Email/Phone
4
Creative ProducerReveal Email/Phone
5
Marketing AssistantReveal Email/Phone
Competitor NameRevenueNumber of EmployeesEmployee GrowthTotal FundingValuation
#1
$19.4M114-37%N/AN/A
#2
$1.1M110%N/AN/A
#3
$5.6M41N/AN/AN/A
#4
$5780M77268%N/AN/A
#5
$9.9M655%N/AN/A
#6
$41.7M22324%N/AN/A
#7
$24270M2786321%$4BN/A
#8
$207.3M871N/AN/AN/A
#9
$4M528%N/AN/A
#10
$4.2M31N/AN/AN/A
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What Is 3D Realms?

In 1994 Apogee created a new division, 3D Realms Entertainment, with the goal of developing innovative, interactive, immersive and of course fun 3D action games. The Apogee label, for all purposes, was slated to be phased out after having been responsible for nearly 30 PC games, including Beyond the Titanic, Supernova, Kroz, Pharaoh's Tomb, Commander Keen, the original Duke Nukem in 1991, Cosmo's Cosmic Adventure, Word Rescue, Math Rescue, Wolfenstein 3-D, Blake Stone, Raptor, Wacky Wheels, Rise of the Triad, Death Rally and Stargunner. (For a complete list of our games, visit here.) 3D Realms' first title, Terminal Velocity (1995), developed by Dallas-area developer Terminal Reality, was an arcade-style, fast-paced fully 3D futuristic flight combat game. This was the first shareware game to get on the cover of a major gaming magazine (Computer Game Player -- now defunct). Next came Duke Nukem 3D in early Jan. 1996 (shareware only, with the full game releases in May). Duke's third adventure (the first two were 2D platform games) rocked the gaming world as if kicked in the rear-end by Duke's mighty foot. Duke's signature phrase, "Come get some," was exactly what game players did, propelling Duke to the number one seller status for several months in a row, and number four for 1996, even though the list that ranked Duke number four didn't include the 50,000+ copies of the game 3D Realms sold directly, and which would have put Duke even higher on that list--only behind a game (Warcraft) that had a full years' sells, compared to Duke's seven months!

keywords:N/A

N/A

Total Funding

50

Number of Employees

$6.8M

Revenue (est)

-4%

Employee Growth %

N/A

Valuation

N/A

Accelerator

3D Realms News

2022-04-20 - Prey (2006) Is One of the Most Innovative Sci-Fi Games

Although players cannot create portals (though 3D Realms originally planned for that to be a feature), they do frequently appear throughout...

2022-04-17 - The Curious Case Of Duke Nukem 3D's Heavily Censored N64 Port

Developed by Eurocom, with assistance from original creator 3D Realms, Duke Nukem 64 launched for Nintendo's 64-bit console in November,...

2022-03-30 - Nvidia AI Tech Lets Computers Understand the 3D World From 2D Photos

Creating computer models of the real world also could be useful in building the 3D realms called metaverse that the tech industry is eager...

Company NameRevenueNumber of EmployeesEmployee GrowthTotal Funding
#1
$7.5M538%N/A
#2
$7.4M576%N/A
#3
$8.5M5926%N/A
#4
$16.6M6036%N/A
#5
$8.8M6525%N/A