22Cans Revenue and Competitors

Guildford,

Location

N/A

Total Funding

Gaming

Industry

Estimated Revenue & Valuation

  • 22Cans's estimated annual revenue is currently $4M per year.(i)
  • 22Cans's estimated revenue per employee is $141,400

Employee Data

  • 22Cans has 28 Employees.(i)
  • 22Cans grew their employee count by 0% last year.

22Cans's People

NameTitleEmail/Phone
1
Founder, Creative DirectorReveal Email/Phone
2
Chief Strategy OfficerReveal Email/Phone
3
Lead game engineerReveal Email/Phone
4
Senior WriterReveal Email/Phone
5
ProducerReveal Email/Phone
6
Senior Game DesignerReveal Email/Phone
7
Production AssistantReveal Email/Phone
Competitor NameRevenueNumber of EmployeesEmployee GrowthTotal FundingValuation
#1
$37.8M170-27%N/AN/A
#2
$22.2M1102%N/AN/A
#3
$16.6M82-11%N/AN/A
#4
$1.2M10-33%N/AN/A
#5
$12M6824%N/AN/A
#6
$6M376%N/AN/A
#7
$6M37-3%N/AN/A
#8
$5M31520%N/AN/A
#9
$4.8M30173%N/AN/A
#10
$19.2M956%N/AN/A
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What Is 22Cans?

We are a proudly independent company founded in March 2012, and we're passionate about creating the next generation of innovative digital entertainment. We believe that a great team with great ideas can lead to great success, and, driven by true innovation and creativity, we're determined to make some truly unique experiences. So far, the talented team at 22cans has built and released the bizarrely popular Curiosity – what's inside the cube, Godus, and The Trail, which was awarded a place in the Best Games of 2016 by Google and the Top 10 Games of 2016 from Apple. 22cans create games for the world, and the journey has only just begun.

keywords:N/A

N/A

Total Funding

28

Number of Employees

$4M

Revenue (est)

0%

Employee Growth %

N/A

Valuation

N/A

Accelerator

Company NameRevenueNumber of EmployeesEmployee GrowthTotal Funding
#1
$4.3M29-3%N/A
#2
$3.5M30N/AN/A
#3
$5M320%N/A
#4
$6.8M34-3%N/A
#5
$8.1M350%N/A