Mightier Revenue and Competitors

Boston, MA USA

Location

$29.3M

Total Funding

Estimated Revenue & Valuation

  • Mightier's estimated annual revenue is currently $5.3M per year.(i)
  • Mightier's estimated revenue per employee is $106,400
  • Mightier's total funding is $29.3M.

Employee Data

  • Mightier has 50 Employees.(i)
  • Mightier grew their employee count by -26% last year.

Mightier's People

NameTitleEmail/Phone
1
VP GrowthReveal Email/Phone
2
VP EngineeringReveal Email/Phone
3
Associate Clinical DirectorReveal Email/Phone
4
Senior Project ManagerReveal Email/Phone
5
Supply Chain ManagerReveal Email/Phone
6
Operations and Systems ManagerReveal Email/Phone
7
Lead Product Manager / DesignerReveal Email/Phone
8
Senior Software Engineering ManagerReveal Email/Phone
9
Senior Enterprise Marketing ManagerReveal Email/Phone
10
Co Founder & CEOReveal Email/Phone
Competitor NameRevenueNumber of EmployeesEmployee GrowthTotal FundingValuation
#1
$12.3M8813%N/AN/A
#2
$1.2M14-33%N/AN/A
#3
$5.3M50-26%$29.3MN/A
#4
$24.7M164-5%$45.2MN/A
#5
$4.8M435%N/AN/A
#6
$77M0N/A$866MN/A
#7
$0.3M4-33%N/AN/A
#8
$3.9M3525%N/AN/A
#9
$234.6M11978%N/AN/A
#10
$18.6M133-16%$23.3MN/A
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What Is Mightier?

Mightier is a video game program that teaches kids emotional regulation through play. Mightier was developed and tested at Boston Childrenᅢᄁ¬ツᆲ¬トᄁs Hospital and Harvard Medical School to give kids a safe place to practice emotional regulation, develop coping skills, and build the emotional muscle memory they need to help respond to lifeᅢᄁ¬ツᆲ¬トᄁs challenges. Many families have found Mightier beneficial when long-term therapy and/or medication hasnᅢᄁ¬ツᆲ¬トᄁt worked for their family. Video games meet kids ᅢᄁ¬ツᆲᅤモwhere they areᅢᄁ¬ツᆲᅡン. Talk therapy often isn't fun or convenient for kids or parents. Parents have to leave work, kids generally resist going. Some Mightier players have a formal diagnosis (like ADHD or autism), but many donᅢᄁ¬ツᆲ¬トᄁt. Mightier works by having kids wear a heart rate monitor as they play bioresponsive video games. As their heart rates go up, the games get more difficult. During these moments, the player is given the opportunity to practice calming skills, like deep breathing and visualization, to bring their heart rate back down. Kids are able to connect whatᅢᄁ¬ツᆲ¬トᄁs happening in their bodies at that exact moment with whatᅢᄁ¬ツᆲ¬トᄁs happening on the screen. The more kids learn to stay calm, the more they succeed in the games. The company works with popular video game developers to add the Mightier emotional learning layer to the games to keep kids engaged and learning. To date, more than 2.5 million games have been played on the Mightier app. As part of the Mightier experience, families are matched with a Masters level clinician.

keywords:N/A

$29.3M

Total Funding

50

Number of Employees

$5.3M

Revenue (est)

-26%

Employee Growth %

N/A

Valuation

N/A

Accelerator

Mightier News

2022-04-17 - Mobile is mightier than the gun as Palestinians find a social ...

Mobile is mightier than the gun as Palestinians find a social media voice. Palestinians are refusing to surrender to the ban and...

2022-04-17 - Taller, mightier cell towers could help serve rural areas

HUMBOLDT – The county's Planning Commission supports construction of taller, higher capacity cellular transmission towers and will recommend...

2022-04-06 - The Pen Is Mightier: Boys & Girls Clubs Sponsoring 'American ...

The Pen Is Mightier: Boys & Girls Clubs Sponsoring 'American Dream Essay Contest'. Nick Perkins · Nick Perkins Published: April 7, 2022.

2019-09-27 - Mightier Raises USD$250K in Funding

Mightier, a Boston, MA-based video games program helping children cope with symptoms common to ADHD, raised USD$250k in funding. Modern Times Group MTG AB made the investment. The company intends to use the funds to continue to expand operations and its business reach. Developed and tested at ...

2019-09-24 - Pediatric biofeedback video game maker Mightier lands additional $250,000

Boston Children’s Hospital spin-out Mightier has scored an additional $250,000 for its emotional regulation video game program. The new investment was made by Modern Time Group. This additional funding comes on the heels on a $6.6 million Series A investment announced in May, which all togeth ...

Company NameRevenueNumber of EmployeesEmployee GrowthTotal Funding
#1
$5.2M50-2%N/A
#2
$3.5M50-23%N/A
#3
$10.8M50N/AN/A
#4
$5.8M50N/AN/A
#5
$5.6M50N/AN/A