Take This Revenue and Competitors

Seattle, WA USA

Location

N/A

Total Funding

Estimated Revenue & Valuation

  • Take This's estimated annual revenue is currently $5.3M per year.(i)
  • Take This's estimated revenue per employee is $189,000

Employee Data

  • Take This has 28 Employees.(i)
  • Take This grew their employee count by 4% last year.

Take This's People

NameTitleEmail/Phone
1
Community DirectorReveal Email/Phone
2
Research DirectorReveal Email/Phone
3
Associate Director Community ProgrammingReveal Email/Phone
4
Executive DirectorReveal Email/Phone
5
AFK Event ManagerReveal Email/Phone
6
Workshop ConsultantReveal Email/Phone
7
Workshop ConsultantReveal Email/Phone
8
Workshop ConsultantReveal Email/Phone
9
Workshop ConsultantReveal Email/Phone
Competitor NameRevenueNumber of EmployeesEmployee GrowthTotal FundingValuation
#1
$8M376%N/AN/A
#2
$8.6M408%N/AN/A
#3
$7.3M3410%N/AN/A
#4
$10.8M5016%N/AN/A
#5
$74.3M2503%N/AN/A
#6
$70.4M2376%N/AN/A
#7
$24.3M90-7%N/AN/A
#8
$44M14812%N/AN/A
#9
$30.8M1146%N/AN/A
#10
$7.8M36-8%N/AN/A
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What Is Take This?

Our mission is to decrease the stigma, and increase the support for, mental health in the game enthusiast community and inside the game industry. Our Vision is a game community that welcomes and supports people experiencing mental health challenges, and that recognizes the humanity and mental health of game creators. The foundation of all of our work is the principle that hope is healing in the journey to mental wellness. Furthermore, - We normalize mental health challenges and recognize and honor intersectional experiences - We approach change and mental wellness broadly, from empowering individuals to enacting systemic change focused on leadership and cultural norms and practices - We foster healthy, inclusive community by focusing on collaboration and partnership - We take an evidence-based approach to our mental health content and programming We are a mental health advocacy organization with a focus on the game industry and community. We provide resources, training, and support individuals and companies that help the gaming community improve its mental well-being and resilience. We address the underlying conditions that can create and perpetuate mental health challenges: stigma, harmful studio culture, harassment and toxicity, lack of diversity and accessibility, and problematic game and community design. Specifically, this means that we: - Produce content that is intersectional and created by diverse voices - Foster safe, mental health-affirming, inclusionary, and harassment-free communities and industry environments - Promote inclusive and thoughtful game design practices

keywords:N/A

N/A

Total Funding

28

Number of Employees

$5.3M

Revenue (est)

4%

Employee Growth %

N/A

Valuation

N/A

Accelerator

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Company NameRevenueNumber of EmployeesEmployee GrowthTotal Funding
#1
$4.8M284%N/A
#2
$5.7M280%N/A
#3
$2.4M29-6%N/A
#4
$3M2921%N/A
#5
$2.9M29-9%N/A